the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "..\..\Common\Network\NetworkPlayerInterface.h"
4#include "DQRNetworkPlayer.h"
5
6// This is an implementation of the INetworkPlayer interface, for Durango. It effectively wraps the DQRNetworkPlayer class in a non-platform-specific way.
7
8class NetworkPlayerDurango : public INetworkPlayer
9{
10public:
11 // Common player interface
12 NetworkPlayerDurango(DQRNetworkPlayer *sqrPlayer);
13 virtual unsigned char GetSmallId();
14 virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority);
15 virtual bool IsSameSystem(INetworkPlayer *player);
16 virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority );
17 virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority );
18 virtual int GetCurrentRtt();
19 virtual bool IsHost();
20 virtual bool IsGuest();
21 virtual bool IsLocal();
22 virtual int GetSessionIndex();
23 virtual bool IsTalking();
24 virtual bool IsMutedByLocalUser(int userIndex);
25 virtual bool HasVoice();
26 virtual bool HasCamera();
27 virtual int GetUserIndex();
28 virtual void SetSocket(Socket *pSocket);
29 virtual Socket *GetSocket();
30 virtual const wchar_t *GetOnlineName();
31 virtual wstring GetDisplayName();
32 virtual PlayerUID GetUID();
33
34 void SetUID(PlayerUID UID);
35
36private:
37 DQRNetworkPlayer *m_dqrPlayer;
38 Socket *m_pSocket;
39};