the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1// Minecraft.cpp : Defines the entry point for the application. 2// 3 4#include "stdafx.h" 5 6#include <assert.h> 7#include "..\MinecraftServer.h" 8#include "..\LocalPlayer.h" 9#include "..\..\Minecraft.World\ItemInstance.h" 10#include "..\..\Minecraft.World\MapItem.h" 11#include "..\..\Minecraft.World\Recipes.h" 12#include "..\..\Minecraft.World\Recipy.h" 13#include "..\..\Minecraft.World\Language.h" 14#include "..\..\Minecraft.World\StringHelpers.h" 15#include "..\..\Minecraft.World\AABB.h" 16#include "..\..\Minecraft.World\Vec3.h" 17#include "..\..\Minecraft.World\Level.h" 18#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h" 19 20#include "Leaderboards\GameProgress.h" 21#include "..\ClientConnection.h" 22#include "..\User.h" 23#include "..\..\Minecraft.World\Socket.h" 24#include "..\..\Minecraft.World\ThreadName.h" 25#include "..\..\Minecraft.Client\StatsCounter.h" 26#include "..\ConnectScreen.h" 27#include "Leaderboards\DurangoLeaderboardManager.h" 28#include "..\..\Minecraft.Client\Tesselator.h" 29#include "..\..\Minecraft.Client\Options.h" 30#include "Sentient\SentientManager.h" 31#include "..\..\Minecraft.World\IntCache.h" 32#include "..\Textures.h" 33#include "Resource.h" 34#include "..\..\Minecraft.World\compression.h" 35#include "..\..\Minecraft.World\OldChunkStorage.h" 36#include <agile.h> 37 38//using namespace Windows::Xbox::Input; 39using namespace Windows::Foundation::Collections; 40 41#define THEME_NAME "584111F70AAAAAAA" 42#define THEME_FILESIZE 2797568 43 44//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device) 45//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device) 46//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device) 47#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device) 48 49//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU 50#define NUM_PROFILE_VALUES 5 51#define NUM_PROFILE_SETTINGS 4 52DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]= 53{ 54#ifdef _XBOX 55 XPROFILE_OPTION_CONTROLLER_VIBRATION, 56 XPROFILE_GAMER_YAXIS_INVERSION, 57 XPROFILE_GAMER_CONTROL_SENSITIVITY, 58 XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, 59 XPROFILE_TITLE_SPECIFIC1, 60#else 61 0,0,0,0,0 62#endif 63}; 64 65//------------------------------------------------------------------------------------- 66// Time Since fAppTime is a float, we need to keep the quadword app time 67// as a LARGE_INTEGER so that we don't lose precision after running 68// for a long time. 69//------------------------------------------------------------------------------------- 70 71 72BOOL g_bWidescreen = TRUE; 73 74 75void DefineActions(void) 76{ 77 // The app needs to define the actions required, and the possible mappings for these 78 79 // Split into Menu actions, and in-game actions 80 81 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A); 82 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B | _360_GTC_BACK); 83 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X); 84 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y); 85 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A); 86 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B | _360_GTC_BACK); 87 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); 88 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); 89 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); 90 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); 91 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); 92 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); 93 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); 94 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); 95 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU); 96 97 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_GTC_PAUSE, _360_GTC_PAUSE); 98 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_GTC_RESUME, _360_GTC_PLAY); 99 100 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); 101 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); 102 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); 103 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); 104 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); 105 InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); 106 107 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); 108 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); 109 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); 110 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); 111 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); 112 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); 113 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); 114 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); 115 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); 116 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); 117 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); 118 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); 119 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); 120 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); 121 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU); 122 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); 123 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); 124 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); 125 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); 126 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK | _360_GTC_VIEW); 127 128 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); 129 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); 130 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); 131 InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); 132 133 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A); 134 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B | _360_GTC_BACK); 135 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X); 136 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y); 137 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A); 138 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B | _360_GTC_BACK); 139 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); 140 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); 141 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); 142 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); 143 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); 144 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); 145 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); 146 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); 147 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU); 148 149 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_GTC_PAUSE, _360_GTC_PAUSE); 150 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_GTC_RESUME, _360_GTC_PLAY); 151 152 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); 153 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); 154 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); 155 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); 156 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); 157 InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); 158 159 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB); 160 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); 161 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); 162 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); 163 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); 164 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); 165 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); 166 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); 167 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); 168 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); 169 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT); 170 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); 171 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); 172 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); 173 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU); 174 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); 175 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); 176 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); 177 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); 178 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK | _360_GTC_VIEW); 179 180 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); 181 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); 182 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); 183 InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); 184 185 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A); 186 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B | _360_GTC_BACK); 187 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X); 188 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y); 189 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A); 190 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B | _360_GTC_BACK); 191 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); 192 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); 193 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); 194 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); 195 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); 196 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); 197 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); 198 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); 199 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU); 200 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); 201 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); 202 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); 203 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); 204 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); 205 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); 206 207 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_GTC_PAUSE, _360_GTC_PAUSE); 208 InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_GTC_RESUME, _360_GTC_PLAY); 209 210 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT); 211 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); 212 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); 213 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); 214 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); 215 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); 216 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); 217 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); 218 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); 219 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); 220 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); 221 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); 222 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); 223 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); 224 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START | _360_GTC_MENU); 225 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); 226 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB); 227 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); 228 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); 229 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK | _360_GTC_VIEW); 230 231 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); 232 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); 233 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); 234 InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); 235} 236 237#if 0 238HRESULT InitD3D( IDirect3DDevice9 **ppDevice, 239 D3DPRESENT_PARAMETERS *pd3dPP ) 240{ 241 IDirect3D9 *pD3D; 242 243 pD3D = Direct3DCreate9( D3D_SDK_VERSION ); 244 245 // Set up the structure used to create the D3DDevice 246 // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing, 247 // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this 248 // mode so don't need this functionality. 249 250 ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) ); 251 XVIDEO_MODE VideoMode; 252 XGetVideoMode( &VideoMode ); 253 g_bWidescreen = VideoMode.fIsWideScreen; 254 pd3dPP->BackBufferWidth = 1280; 255 pd3dPP->BackBufferHeight = 720; 256 pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8; 257 pd3dPP->BackBufferCount = 1; 258 pd3dPP->EnableAutoDepthStencil = TRUE; 259 pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8; 260 pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD; 261 pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE; 262 //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; 263 //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled 264 // in the launcher/dashboard. 265 if(g_bWidescreen) 266 pd3dPP->Flags=0; 267 else 268 pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; 269 270 // Create the device. 271 return pD3D->CreateDevice( 272 0, 273 D3DDEVTYPE_HAL, 274 NULL, 275 D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES, 276 pd3dPP, 277 ppDevice ); 278} 279#endif 280//#define MEMORY_TRACKING 281 282#ifdef MEMORY_TRACKING 283void ResetMem(); 284void DumpMem(); 285void MemPixStuff(); 286#else 287void MemSect(int sect) 288{ 289} 290#endif 291 292 293HINSTANCE g_hInst = NULL; 294 295Platform::Agile<Windows::UI::Core::CoreWindow> g_window; 296Windows::Foundation::Rect g_windowBounds; 297 298D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL; 299D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0; 300Microsoft::WRL::ComPtr<ID3D11Device1> g_d3dDevice; 301Microsoft::WRL::ComPtr<ID3D11DeviceContext1> g_d3dContext; 302Microsoft::WRL::ComPtr<IDXGISwapChain1> g_swapChain; 303Microsoft::WRL::ComPtr<ID3D11RenderTargetView> g_renderTargetView; 304Microsoft::WRL::ComPtr<ID3D11DepthStencilView> g_depthStencilView; 305Microsoft::WRL::ComPtr<ID3D11Texture2D> g_depthStencil; 306 307void CreateDevice(); 308void CreateResources(); 309void InitializeDurango(Windows::UI::Core::CoreWindow^ window) 310{ 311 SetThreadAffinityMask(GetCurrentThread(),1); 312 313 g_window = window; 314 315 CreateDevice(); 316 317 CreateResources(); 318 319 // TODO: Begin asynchronous loading of game assets. 320 321 C4JThread::StaticInit(); 322} 323 324namespace DX 325{ 326 inline void ThrowIfFailed(HRESULT hr) 327 { 328 if (FAILED(hr)) 329 { 330 // Set a breakpoint on this line to catch DirectX API errors 331 throw Platform::Exception::CreateException(hr); 332 } 333 } 334} 335 336void CreateDevice() 337{ 338 // This flag adds support for surfaces with a different color channel ordering than the API default. 339 // It is recommended usage, and is required for compatibility with Direct2D. 340 UINT creationFlags = D3D11_CREATE_DEVICE_FAST_KICKOFFS; 341#ifndef _CONTENT_PACKAGE 342 creationFlags |= D3D11_CREATE_DEVICE_VALIDATED; 343 creationFlags |= D3D11_CREATE_DEVICE_INSTRUMENTED; 344#endif 345 346 // This array defines the set of DirectX hardware feature levels this app will support. 347 // Note the ordering should be preserved. 348 // Don't forget to declare your application's minimum required feature level in its 349 // description. All applications are assumed to support 9.1 unless otherwise stated. 350 D3D_FEATURE_LEVEL featureLevels[] = 351 { 352 D3D_FEATURE_LEVEL_11_0 353 }; 354 355 // Create the DX11 API device object, and get a corresponding context. 356 Microsoft::WRL::ComPtr<ID3D11Device> device; 357 Microsoft::WRL::ComPtr<ID3D11DeviceContext> context; 358 359 DX::ThrowIfFailed( 360 D3D11CreateDevice( 361 nullptr, // specify null to use the default adapter 362 D3D_DRIVER_TYPE_HARDWARE, 363 nullptr, // leave as nullptr unless software device 364 creationFlags, // optionally set debug and Direct2D compatibility flags 365 featureLevels, // list of feature levels this app can support 366 ARRAYSIZE(featureLevels), // number of entries in above list 367 D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION 368 &device, // returns the Direct3D device created 369 &g_featureLevel, // returns feature level of device created 370 &context // returns the device immediate context 371 ) 372 ); 373 374 // Get the DirectX11.1 device by QI off the DirectX11 one. 375 DX::ThrowIfFailed(device.As(&g_d3dDevice)); 376 377 // And get the corresponding device context in the same way. 378 DX::ThrowIfFailed(context.As(&g_d3dContext)); 379} 380 381// Allocate all memory resources that change on a window SizeChanged event. 382void CreateResources() 383{ 384 // Store the window bounds so the next time we get a SizeChanged event we can 385 // avoid rebuilding everything if the size is identical. 386 g_windowBounds = g_window.Get()->Bounds; 387 388 // If the swap chain already exists, resize it, 389 // otherwise create one. 390 if(g_swapChain != nullptr) 391 { 392 DX::ThrowIfFailed(g_swapChain->ResizeBuffers(2, 0, 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0)); 393 } 394 else 395 { 396 // First, retrieve the underlying DXGI Device from the D3D Device 397 Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice; 398 DX::ThrowIfFailed(g_d3dDevice.As(&dxgiDevice)); 399 400 // Identify the physical adapter (GPU or card) this device is running on. 401 Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter; 402 DX::ThrowIfFailed(dxgiDevice->GetAdapter(&dxgiAdapter)); 403 404 // And obtain the factory object that created it. 405 Microsoft::WRL::ComPtr<IDXGIFactory2> dxgiFactory; 406 DX::ThrowIfFailed(dxgiAdapter->GetParent(__uuidof(IDXGIFactory2), &dxgiFactory)); 407 408 // Create a descriptor for the swap chain. 409 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; 410 411 swapChainDesc.Width = 1920; 412 swapChainDesc.Height = 1080; 413 swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; 414 swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT; 415 swapChainDesc.BufferCount = 2; 416 swapChainDesc.Stereo = false; 417 swapChainDesc.SampleDesc.Count = 1; 418 swapChainDesc.SampleDesc.Quality = 0; 419 swapChainDesc.Scaling = DXGI_SCALING_STRETCH; 420 swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; 421 swapChainDesc.Flags = 0; 422 423 // Create a SwapChain from a CoreWindow. 424 DX::ThrowIfFailed(dxgiFactory->CreateSwapChainForCoreWindow(g_d3dDevice.Get(), reinterpret_cast<IUnknown*>(g_window.Get()), &swapChainDesc, nullptr, &g_swapChain)); 425 } 426 427 // Obtain the backbuffer for this window which will be the final 3D rendertarget. 428 Microsoft::WRL::ComPtr<ID3D11Texture2D> backBuffer; 429 DX::ThrowIfFailed(g_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &backBuffer)); 430 431 // Create a view interface on the rendertarget to use on bind. 432 DX::ThrowIfFailed(g_d3dDevice->CreateRenderTargetView(backBuffer.Get(), nullptr, &g_renderTargetView)); 433 434 // Cache the rendertarget dimensions in our helper class for convenient use. 435 D3D11_TEXTURE2D_DESC backBufferDesc = {0}; 436 backBuffer->GetDesc(&backBufferDesc); 437 438 // Allocate a 2-D surface as the depth/stencil buffer and 439 // create a DepthStencil view on this surface to use on bind. 440 CD3D11_TEXTURE2D_DESC depthStencilDesc(DXGI_FORMAT_D24_UNORM_S8_UINT, backBufferDesc.Width, backBufferDesc.Height, 1, 1, D3D11_BIND_DEPTH_STENCIL); 441 442 Microsoft::WRL::ComPtr<ID3D11Texture2D> depthStencil; 443 DX::ThrowIfFailed(g_d3dDevice->CreateTexture2D(&depthStencilDesc, nullptr, &depthStencil)); 444 445 CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D); 446 DX::ThrowIfFailed(g_d3dDevice->CreateDepthStencilView(depthStencil.Get(), &depthStencilViewDesc, &g_depthStencilView)); 447 448 // Create a viewport descriptor of the full window size. 449 CD3D11_VIEWPORT viewPort(0.0f, 0.0f, static_cast<float>(backBufferDesc.Width), static_cast<float>(backBufferDesc.Height)); 450 451 // Set the current viewport using the descriptor. 452 g_d3dContext->RSSetViewports(1, &viewPort); 453 g_d3dContext->OMSetRenderTargets( 1, g_renderTargetView.GetAddressOf(), g_depthStencilView.Get() ); 454} 455 456//-------------------------------------------------------------------------------------- 457// Render the frame 458//-------------------------------------------------------------------------------------- 459void Render() 460{ 461 // Just clear the backbuffer 462 float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha 463 464 g_d3dContext->ClearRenderTargetView( g_renderTargetView.Get(), ClearColor ); 465 g_swapChain->Present( 0, 0 ); 466} 467 468 469void oldWinMainInit() 470{ 471#if 0 472 // Main message loop 473 MSG msg = {0}; 474 while( WM_QUIT != msg.message ) 475 { 476 if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) 477 { 478 TranslateMessage( &msg ); 479 DispatchMessage( &msg ); 480 } 481 else 482 { 483 Render(); 484 } 485 } 486 487 return (int) msg.wParam; 488#endif 489 490 491#ifdef MEMORY_TRACKING 492 ResetMem(); 493 MEMORYSTATUS memStat; 494 GlobalMemoryStatus(&memStat); 495 printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); 496#endif 497 498#if 0 499 // Initialize D3D 500 hr = InitD3D( &pDevice, &d3dpp ); 501 g_pD3DDevice = pDevice; 502 if( FAILED(hr) ) 503 { 504 app.DebugPrintf 505 ( "Failed initializing D3D.\n" ); 506 return -1; 507 } 508 509 // Initialize the application, assuming sharing of the d3d interface. 510 hr = app.InitShared( pDevice, &d3dpp, 511 XuiPNGTextureLoader ); 512 513 if ( FAILED(hr) ) 514 { 515 app.DebugPrintf 516 ( "Failed initializing application.\n" ); 517 518 return -1; 519 } 520 521 522#endif 523 524 app.loadMediaArchive(); 525 526 RenderManager.Initialise(g_d3dDevice.Get(), g_swapChain.Get()); 527 528 app.loadStringTable(); 529 530 ui.init(g_d3dDevice,g_d3dContext,g_renderTargetView,g_depthStencilView,1920,1080); 531 532 //////////////// 533 // Initialise // 534 //////////////// 535 536#if 0 537 // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params 538 // are just copied from a sample app and may need changed for our purposes 539 // Start XAudio2 540 hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR ); 541 if( FAILED( hr ) ) 542 { 543 app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr ); 544 app.FatalLoadError(); 545 } 546 547 // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers) 548 hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL); 549 if ( FAILED( hr ) ) 550 { 551 app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr ); 552 app.FatalLoadError(); 553 } 554#endif 555 app.InitTime(); 556 557 // Set the number of possible joypad layouts that the user can switch between, and the number of actions 558 InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); 559 560 // Set the default joypad action mappings for Minecraft 561 DefineActions(); 562 InputManager.SetJoypadMapVal(0,0); 563 InputManager.SetKeyRepeatRate(0.3f,0.2f); 564 565 // looks like the Durango controller is a good bit more sensitive than XBOX360/PS3. Defaults in the lib are 10000 for deadzone and 32767 for movement range 566 InputManager.SetDeadzoneAndMovementRange(10000,20000,32767); 567 568 // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings 569 ProfileManager.Initialise(SERVICE_CONFIG_ID, TITLE_PRODUCT_ID); 570 571 ProfileManager.RegisterPresence(CONTEXT_PRESENCE_IDLE,L"Idle"); 572 ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MENUS,L"InMenus"); 573 ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER,L"PlayingMultiplayer"); 574 ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE,L"PlayingMultiplayerOffline"); 575 ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER_1P,L"PlayingAlone"); 576 ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE,L"PlayingAloneOffline"); 577 578 // Fix for XboxOne #165025 - XR-049: Compliance: Title does not display Rich Presence strings for profiles in main menu. 579 ProfileManager.SetGameActivityForAllActiveUsers(CONTEXT_PRESENCE_IDLE); 580 581 Compression::CreateNewThreadStorage(); 582 app.ReadLocalDLCList(); 583 584 // initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message 585 StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app, app.UpdateProductId,SERVICE_CONFIG_ID,TITLE_PRODUCT_ID); 586 587 StorageManager.SetMaxSaves(99); 588 589 byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png"); 590 591 StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14, 592 NUM_PROFILE_VALUES, 593 NUM_PROFILE_SETTINGS, 594 dwProfileSettingsA, 595 app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, 596 &app.uiGameDefinedDataChangedBitmask); 597 598 StorageManager.SetDefaultImages((PBYTE)baSaveThumbnail.data, baSaveThumbnail.length); 599 600 // Set function to be called if a save game operation can't complete due to running out of storage space etc. 601 StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app); 602 603 // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out 604 ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app); 605 606 // Set a callback for the default player options to be set - when there is no profile data for the player 607 StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); 608 StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app); 609 610 611 // Set a callback to deal with old profile versions needing updated to new versions 612 StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app); 613 614 g_NetworkManager.Initialise(); 615 616 617 // Initialise TLS for tesselator, for this main thread 618 Tesselator::CreateNewThreadStorage(1024*1024); 619 // Initialise TLS for AABB and Vec3 pools, for this main thread 620 AABB::CreateNewThreadStorage(); 621 Vec3::CreateNewThreadStorage(); 622 IntCache::CreateNewThreadStorage(); 623 OldChunkStorage::CreateNewThreadStorage(); 624 Level::enableLightingCache(); 625 Tile::CreateNewThreadStorage(); 626 627 //4J-PB - after the init, which will have read all the local DLC, update the product ids by reading the local dlc file 628 StorageManager.UpdateDLCProductIDs(); 629 630 Minecraft::main(); 631 Minecraft *pMinecraft=Minecraft::GetInstance(); 632 app.InitGameSettings(); 633 634 // read the options here for controller 0 635 // 4J-PB - we have no valid user to read a profile for on Xbox One, and there's no EULA anyway 636 //StorageManager.ReadFromProfile(0); 637 638 app.InitialiseDLCDetails(); 639 StorageManager.SetLicenseChangeFn(&app.HandleDLCLicenseChange); 640 641 642 // debug switch to trial version 643 ProfileManager.SetDebugFullOverride(true); 644 645 // set default values for controllers 646// for(int i=0;i<4;i++) 647// { 648// //app.SetDefaultOptions(app.GetGameDefinedProfileData(i),i); 649// app.SetDefaultOptions(ProfileManager.GetGameDefinedProfileData(i),i); 650// } 651 652 653#if 0 654 //bool bDisplayPauseMenu=false; 655 656 // set the default gamma level 657 float fVal=50.0f*327.68f; 658 RenderManager.UpdateGamma((unsigned short)fVal); 659 660 // load any skins 661 //app.AddSkinsToMemoryTextureFiles(); 662 663 // set the achievement text for a trial achievement, now we have the string table loaded 664 ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL); 665 ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT); 666 ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT); 667 ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT); 668 ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT); 669 ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app); 670 671 // Set up a debug character press sequence 672#ifndef _FINAL_BUILD 673 app.SetDebugSequence("LRLRYYY"); 674#endif 675 676 // Initialise the social networking manager. 677 CSocialManager::Instance()->Initialise(); 678 679 // Update the base scene quick selects now that the minecraft class exists 680 //CXuiSceneBase::UpdateScreenSettings(0); 681#endif 682 app.InitialiseTips(); 683#if 0 684 685 DWORD initData=0; 686 687 688 689#ifndef _FINAL_BUILD 690#ifndef _DEBUG 691 #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission") 692#endif 693#endif 694 695 // Set the default sound levels 696 pMinecraft->options->set(Options::Option::MUSIC,1.0f); 697 pMinecraft->options->set(Options::Option::SOUND,1.0f); 698 699 app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData); 700#endif 701 702 703 704 //app.TemporaryCreateGameStart(); 705 706 //Sleep(10000); 707#if 0 708 // Intro loop ? 709 while(app.IntroRunning()) 710 { 711 ProfileManager.Tick(); 712 // Tick XUI 713 app.RunFrame(); 714 715 // 4J : WESTY : Added to ensure we always have clear background for intro. 716 RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); 717 RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 718 719 // Render XUI 720 hr = app.Render(); 721 722 // Present the frame. 723 RenderManager.Present(); 724 725 // Update XUI Timers 726 hr = XuiTimersRun(); 727 } 728#endif 729} 730void oldWinMainTick() 731{ 732 static bool bTrialTimerDisplayed=true; 733 734 Minecraft *pMinecraft=Minecraft::GetInstance(); 735 RenderManager.StartFrame(); 736#if 0 737 if(pMinecraft->soundEngine->isStreamingWavebankReady() && 738 !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && 739 !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) 740 { 741 // play some music in the menus 742 pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); 743 } 744#endif 745 app.UpdateTime(); 746 PIXBeginNamedEvent(0,"Input manager tick"); 747 InputManager.Tick(); 748 PIXEndNamedEvent(); 749 PIXBeginNamedEvent(0,"Profile manager tick"); 750 ProfileManager.Tick(); 751 PIXEndNamedEvent(); 752 PIXBeginNamedEvent(0,"Storage manager tick"); 753 StorageManager.Tick(); 754 PIXEndNamedEvent(); 755 PIXBeginNamedEvent(0,"Render manager tick"); 756 RenderManager.Tick(); 757 PIXEndNamedEvent(); 758 759 // Tick the social networking manager. 760 PIXBeginNamedEvent(0,"Social network manager tick"); 761// CSocialManager::Instance()->Tick(); 762 PIXEndNamedEvent(); 763 764 // Tick sentient. 765 PIXBeginNamedEvent(0,"Sentient tick"); 766 MemSect(37); 767// SentientManager.Tick(); 768 MemSect(0); 769 PIXEndNamedEvent(); 770 771 GameProgress::Tick(); 772 773 PIXBeginNamedEvent(PIX_COLOR_INDEX(2),"Network manager do work #1"); 774 g_NetworkManager.DoWork(); 775 PIXEndNamedEvent(); 776 777 LeaderboardManager::Instance()->Tick(); 778 // Render game graphics. 779 if(app.GetGameStarted()) 780 { 781 pMinecraft->run_middle(); 782 app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); 783 } 784 else 785 { 786 MemSect(28); 787 pMinecraft->soundEngine->tick(NULL, 0.0f); 788 MemSect(0); 789 pMinecraft->textures->tick(true,false); 790 IntCache::Reset(); 791 if( app.GetReallyChangingSessionType() ) 792 { 793 pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game 794 } 795 } 796 797 pMinecraft->soundEngine->playMusicTick(); 798 799 800#ifdef MEMORY_TRACKING 801 static bool bResetMemTrack = false; 802 static bool bDumpMemTrack = false; 803 804 MemPixStuff(); 805 806 if( bResetMemTrack ) 807 { 808 ResetMem(); 809 MEMORYSTATUS memStat; 810 GlobalMemoryStatus(&memStat); 811 printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); 812 bResetMemTrack = false; 813 } 814 815 if( bDumpMemTrack ) 816 { 817 DumpMem(); 818 bDumpMemTrack = false; 819 MEMORYSTATUS memStat; 820 GlobalMemoryStatus(&memStat); 821 printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); 822 printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); 823 } 824#endif 825#if 0 826 static bool bDumpTextureUsage = false; 827 if( bDumpTextureUsage ) 828 { 829 RenderManager.TextureGetStats(); 830 bDumpTextureUsage = false; 831 } 832#endif 833 ui.tick(); 834 ui.render(); 835#if 0 836 app.HandleButtonPresses(); 837 838 // store the minecraft renderstates, and re-set them after the xui render 839 GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA); 840 841 // Tick XUI 842 PIXBeginNamedEvent(0,"Xui running"); 843 app.RunFrame(); 844 PIXEndNamedEvent(); 845 846 // Render XUI 847 848 PIXBeginNamedEvent(0,"XUI render"); 849 MemSect(7); 850 hr = app.Render(); 851 MemSect(0); 852 GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); 853 PIXEndNamedEvent(); 854 855 for(int i=0;i<8;i++) 856 { 857 if(RenderStateA2[i]!=RenderStateA[i]) 858 { 859 //printf("Reseting RenderStateA[%d] after a XUI render\n",i); 860 pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); 861 } 862 } 863 for(int i=0;i<5;i++) 864 { 865 if(SamplerStateA2[i]!=SamplerStateA[i]) 866 { 867 //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); 868 pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); 869 } 870 } 871 872 RenderManager.Set_matrixDirty(); 873#endif 874 875#if 0 // ndef _CONTENT_PACKAGE 876 if( InputManager.ButtonPressed(0,MINECRAFT_ACTION_DPAD_LEFT) || 877 InputManager.ButtonPressed(0,ACTION_MENU_STICK_PRESS)) 878 { 879 RenderManager.DoScreenGrabOnNextPresent(); 880 } 881#endif 882 883 // Present the frame. 884 RenderManager.Present(); 885 886 ui.CheckMenuDisplayed(); 887 888 PIXBeginNamedEvent(0,"Profile load check"); 889 // has the game defined profile data been changed (by a profile load) 890 if(app.uiGameDefinedDataChangedBitmask!=0) 891 { 892 void *pData; 893 for(int i=0;i<XUSER_MAX_COUNT;i++) 894 { 895 if(app.uiGameDefinedDataChangedBitmask&(1<<i)) 896 { 897 // It has - game needs to update its values with the data from the profile 898 pData=StorageManager.GetGameDefinedProfileData(i); 899 // reset the changed flag 900 app.ClearGameSettingsChangedFlag(i); 901 app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i); 902 app.ApplyGameSettingsChanged(i); 903 904#ifdef _DEBUG_MENUS_ENABLED 905 if(app.DebugSettingsOn()) 906 { 907 app.ActionDebugMask(i); 908 } 909 else 910 { 911 // force debug mask off 912 app.ActionDebugMask(i,true); 913 } 914#endif 915 // clear the stats first - there could have beena signout and sign back in in the menus 916 // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game 917 pMinecraft->stats[ i ]->clear(); 918 pMinecraft->stats[i]->parse(pData); 919 } 920 } 921 922#if 0 923 // Check to see if we can post to social networks. 924 CSocialManager::Instance()->RefreshPostingCapability(); 925#endif 926 927 // clear the flag 928 app.uiGameDefinedDataChangedBitmask=0; 929 930 // Check if any profile write are needed 931 app.CheckGameSettingsChanged(); 932 933 } 934 PIXEndNamedEvent(); 935 app.TickTMSPPFilesRetrieved(); 936 937 app.TickDLCOffersRetrieved(); 938 939 PIXBeginNamedEvent(0,"Network manager do work #2"); 940 // 4J Stu - Added this back as it was causing horrendous lag (and eventually a crash on a client) when playing with multiple clients 941 g_NetworkManager.DoWork(); // TODO - consider putting this back in. Removed because we are having trouble with how long the tick is taking on Durango 942 PIXEndNamedEvent(); 943 944#if 0 945 PIXBeginNamedEvent(0,"Misc extra xui"); 946 // Update XUI Timers 947 hr = XuiTimersRun(); 948#endif 949 // Any threading type things to deal with from the xui side? 950 app.HandleXuiActions(); 951#if 0 952 PIXEndNamedEvent(); 953#endif 954 955 // 4J-PB - Update the trial timer display if we are in the trial version 956 if(!ProfileManager.IsFullVersion()) 957 { 958 // display the trial timer 959 if(app.GetGameStarted()) 960 { 961 // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down 962 if(app.IsAppPaused()) 963 { 964 app.UpdateTrialPausedTimer(); 965 } 966 ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad()); 967 } 968 } 969 else 970 { 971 // need to turn off the trial timer if it was on , and we've unlocked the full version 972 if(bTrialTimerDisplayed) 973 { 974 ui.ShowTrialTimer(false); 975 bTrialTimerDisplayed=false; 976 } 977 } 978 979 // Fix for #7318 - Title crashes after short soak in the leaderboards menu 980 // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset 981 Vec3::resetPool(); 982} 983 984#ifdef MEMORY_TRACKING 985 986int totalAllocGen = 0; 987unordered_map<int,int> allocCounts; 988bool trackEnable = false; 989bool trackStarted = false; 990volatile size_t sizeCheckMin = 1160; 991volatile size_t sizeCheckMax = 1160; 992volatile int sectCheck = 48; 993CRITICAL_SECTION memCS; 994DWORD tlsIdx; 995 996LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) 997{ 998 if( !trackStarted ) 999 { 1000 void *p = XMemAllocDefault(dwSize,dwAllocAttributes); 1001 size_t realSize = XMemSizeDefault(p, dwAllocAttributes); 1002 totalAllocGen += realSize; 1003 return p; 1004 } 1005 1006 EnterCriticalSection(&memCS); 1007 1008 void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); 1009 size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16; 1010 1011 if( trackEnable ) 1012 { 1013#if 1 1014 int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f; 1015 *(((unsigned char *)p)+realSize) = sect; 1016 1017 if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) ) 1018 { 1019 app.DebugPrintf("Found one\n"); 1020 } 1021#endif 1022 1023 if( p ) 1024 { 1025 totalAllocGen += realSize; 1026 trackEnable = false; 1027 int key = ( sect << 26 ) | realSize; 1028 int oldCount = allocCounts[key]; 1029 allocCounts[key] = oldCount + 1; 1030 1031 trackEnable = true; 1032 } 1033 } 1034 1035 LeaveCriticalSection(&memCS); 1036 1037 return p; 1038} 1039 1040void* operator new (size_t size) 1041{ 1042 return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); 1043} 1044 1045void operator delete (void *p) 1046{ 1047 XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); 1048} 1049 1050void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) 1051{ 1052 bool special = false; 1053 if( dwAllocAttributes == 0 ) 1054 { 1055 dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP); 1056 special = true; 1057 } 1058 if(!trackStarted ) 1059 { 1060 size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); 1061 XMemFreeDefault(pAddress, dwAllocAttributes); 1062 totalAllocGen -= realSize; 1063 return; 1064 } 1065 EnterCriticalSection(&memCS); 1066 if( pAddress ) 1067 { 1068 size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; 1069 1070 if(trackEnable) 1071 { 1072 int sect = *(((unsigned char *)pAddress)+realSize); 1073 totalAllocGen -= realSize; 1074 trackEnable = false; 1075 int key = ( sect << 26 ) | realSize; 1076 int oldCount = allocCounts[key]; 1077 allocCounts[key] = oldCount - 1; 1078 trackEnable = true; 1079 1080 } 1081 XMemFreeDefault(pAddress, dwAllocAttributes); 1082 } 1083 LeaveCriticalSection(&memCS); 1084} 1085 1086SIZE_T WINAPI XMemSize( 1087 PVOID pAddress, 1088 DWORD dwAllocAttributes 1089) 1090{ 1091 if( trackStarted ) 1092 { 1093 return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; 1094 } 1095 else 1096 { 1097 return XMemSizeDefault(pAddress, dwAllocAttributes); 1098 } 1099} 1100 1101 1102void DumpMem() 1103{ 1104 int totalLeak = 0; 1105 for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) 1106 { 1107 if(it->second > 0 ) 1108 { 1109 app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); 1110 totalLeak += ( it->first & 0x03ffffff ) * it->second; 1111 } 1112 } 1113 app.DebugPrintf("Total %d\n",totalLeak); 1114} 1115 1116void ResetMem() 1117{ 1118 if( !trackStarted ) 1119 { 1120 trackEnable = true; 1121 trackStarted = true; 1122 totalAllocGen = 0; 1123 InitializeCriticalSection(&memCS); 1124 tlsIdx = TlsAlloc(); 1125 } 1126 EnterCriticalSection(&memCS); 1127 trackEnable = false; 1128 allocCounts.clear(); 1129 trackEnable = true; 1130 LeaveCriticalSection(&memCS); 1131} 1132 1133void MemSect(int section) 1134{ 1135 unsigned int value = (unsigned int)TlsGetValue(tlsIdx); 1136 if( section == 0 ) // pop 1137 { 1138 value = (value >> 6) & 0x03ffffff; 1139 } 1140 else 1141 { 1142 value = (value << 6) | section; 1143 } 1144 TlsSetValue(tlsIdx, (LPVOID)value); 1145} 1146 1147void MemPixStuff() 1148{ 1149 const int MAX_SECT = 46; 1150 1151 int totals[MAX_SECT] = {0}; 1152 1153 for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) 1154 { 1155 if(it->second > 0 ) 1156 { 1157 int sect = ( it->first >> 26 ) & 0x3f; 1158 int bytes = it->first & 0x03ffffff; 1159 totals[sect] += bytes * it->second; 1160 } 1161 } 1162 1163 unsigned int allSectsTotal = 0; 1164 for( int i = 0; i < MAX_SECT; i++ ) 1165 { 1166 allSectsTotal += totals[i]; 1167 PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i); 1168 } 1169 1170 PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages"); 1171} 1172 1173#endif