the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "Model.h" 3#include "ModelPart.h" 4 5class DragonModel : public Model 6{ 7public: 8 static const int MODEL_ID = 4; 9 10private: 11 ModelPart *head; 12 ModelPart *neck; 13 ModelPart *jaw; 14 ModelPart *body; 15 ModelPart *rearLeg; 16 ModelPart *frontLeg; 17 ModelPart *rearLegTip; 18 ModelPart *frontLegTip; 19 ModelPart *rearFoot; 20 ModelPart *frontFoot; 21 ModelPart *wing; 22 ModelPart *wingTip; 23 float a; 24 25public: 26 27 ModelPart *cubes[5]; 28 DragonModel(float g); 29 void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a); 30 virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); 31 32private: 33 float rotWrap(double d); 34 35};