the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at main 29 lines 1.5 kB view raw
1#pragma once 2#include "../Minecraft.World/net.minecraft.world.item.h" 3#include "../Minecraft.World/DispenserTile.h" 4#include "../Minecraft.World/net.minecraft.core.h" 5#include "../Minecraft.World/LevelEvent.h" 6 7class DispenserBootstrap 8{ 9public: 10 static void bootStrap() 11 { 12 DispenserTile::REGISTRY.add(Item::arrow, new ArrowDispenseBehavior()); 13 DispenserTile::REGISTRY.add(Item::egg, new EggDispenseBehavior()); 14 DispenserTile::REGISTRY.add(Item::snowBall, new SnowballDispenseBehavior()); 15 DispenserTile::REGISTRY.add(Item::expBottle, new ExpBottleDispenseBehavior()); 16 17 DispenserTile::REGISTRY.add(Item::potion, new PotionDispenseBehavior()); 18 DispenserTile::REGISTRY.add(Item::spawnEgg, new SpawnEggDispenseBehavior()); 19 DispenserTile::REGISTRY.add(Item::fireworks, new FireworksDispenseBehavior()); 20 DispenserTile::REGISTRY.add(Item::fireball, new FireballDispenseBehavior()); 21 DispenserTile::REGISTRY.add(Item::boat, new BoatDispenseBehavior()); 22 DispenserTile::REGISTRY.add(Item::bucket_lava, new FilledBucketDispenseBehavior()); 23 DispenserTile::REGISTRY.add(Item::bucket_water, new FilledBucketDispenseBehavior()); 24 DispenserTile::REGISTRY.add(Item::bucket_empty, new EmptyBucketDispenseBehavior()); 25 DispenserTile::REGISTRY.add(Item::flintAndSteel, new FlintAndSteelDispenseBehavior()); 26 DispenserTile::REGISTRY.add(Item::dye_powder, new DyeDispenseBehavior()); 27 DispenserTile::REGISTRY.add(Item::items[Tile::tnt_Id], new TntDispenseBehavior()); 28 } 29};