the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "DefaultTexturePack.h"
3#include "Textures.h"
4#include "..\Minecraft.World\StringHelpers.h"
5
6
7DefaultTexturePack::DefaultTexturePack() : AbstractTexturePack(0, NULL, L"Minecraft", NULL)
8{
9 // 4J Stu - These calls need to be in the most derived version of the class
10 loadIcon();
11 loadName(); // 4J-PB - added so the PS3 can have localised texture names'
12 loadDescription();
13 loadColourTable();
14}
15
16void DefaultTexturePack::loadIcon()
17{
18#ifdef _XBOX
19 // 4J Stu - Temporary only
20 const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
21 WCHAR szResourceLocator[ LOCATOR_SIZE ];
22
23 const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
24 swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
25
26 UINT size = 0;
27 HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_iconData, &size);
28 m_iconSize = size;
29#else
30 if(app.hasArchiveFile(L"Graphics\\TexturePackIcon.png"))
31 {
32 byteArray ba = app.getArchiveFile(L"Graphics\\TexturePackIcon.png");
33 m_iconData = ba.data;
34 m_iconSize = ba.length;
35 }
36#endif
37}
38
39void DefaultTexturePack::loadDescription()
40{
41 desc1 = L"LOCALISE ME: The default look of Minecraft";
42}
43void DefaultTexturePack::loadName()
44{
45 texname = L"Minecraft";
46}
47
48bool DefaultTexturePack::hasFile(const wstring &name)
49{
50// return DefaultTexturePack::class->getResourceAsStream(name) != null;
51 return true;
52}
53
54bool DefaultTexturePack::isTerrainUpdateCompatible()
55{
56 return true;
57}
58
59InputStream *DefaultTexturePack::getResourceImplementation(const wstring &name)// throws FileNotFoundException
60{
61 wstring wDrive = L"";
62 // Make the content package point to to the UPDATE: drive is needed
63#ifdef _XBOX
64 #ifdef _TU_BUILD
65 wDrive=L"UPDATE:\\res";
66 #else
67
68 wDrive=L"GAME:\\res\\TitleUpdate\\res";
69 #endif
70#elif __PS3__
71
72 char *pchUsrDir;
73 if(app.GetBootedFromDiscPatch())
74 {
75 const char *pchTextureName=wstringtofilename(name);
76 pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
77 app.DebugPrintf("DefaultTexturePack::getResourceImplementation - texture %s - Drive - %s\n",pchTextureName,pchUsrDir);
78 }
79 else
80 {
81 const char *pchTextureName=wstringtofilename(name);
82 pchUsrDir=getUsrDirPath();
83 app.DebugPrintf("DefaultTexturePack::getResourceImplementation - texture %s - Drive - %s\n",pchTextureName,pchUsrDir);
84 }
85
86
87 wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
88
89 wDrive = wstr + L"\\Common\\res\\TitleUpdate\\res";
90#elif __PSVITA__
91
92 /*
93 char *pchUsrDir=getUsrDirPath();
94 wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
95
96 wDrive = wstr + L"Common\\res\\TitleUpdate\\res";
97 */
98 wDrive = L"Common\\res\\TitleUpdate\\res";
99#else
100 wDrive = L"Common\\res\\TitleUpdate\\res";
101
102#endif
103 InputStream *resource = InputStream::getResourceAsStream(wDrive + name);
104 //InputStream *stream = DefaultTexturePack::class->getResourceAsStream(name);
105 //if (stream == NULL)
106 //{
107 // throw new FileNotFoundException(name);
108 //}
109
110 //return stream;
111 return resource;
112}
113
114void DefaultTexturePack::loadUI()
115{
116 loadDefaultUI();
117
118 AbstractTexturePack::loadUI();
119}
120
121void DefaultTexturePack::unloadUI()
122{
123#ifdef _XBOX
124 // Unload skin
125 XuiFreeVisuals(L"TexturePack");
126 XuiFreeVisuals(L"");
127 CXuiSceneBase::GetInstance()->SetVisualPrefix(L"");
128 CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj);
129#endif
130 AbstractTexturePack::unloadUI();
131}