the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "Particle.h" 4 5class CritParticle2 : public Particle 6{ 7public: 8 float oSize; 9 bool m_bAgeUniformly; // 4J added for Halo texture pack 10 11 virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE2; } 12 void _init(double xa, double ya, double za, float scale); 13 CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za); 14 CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za, float scale); 15 void CritParticle2PostConstructor(void); 16 void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); 17 void tick(); 18 void SetAgeUniformly(); 19};