the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "CritParticle2.h"
3#include "..\Minecraft.World\JavaMath.h"
4
5void CritParticle2::_init(double xa, double ya, double za, float scale)
6{
7 xd *= 0.1f;
8 yd *= 0.1f;
9 zd *= 0.1f;
10 xd += xa * 0.4;
11 yd += ya * 0.4;
12 zd += za * 0.4;
13
14 rCol = gCol = bCol = (float) (Math::random() * 0.3f + 0.6f);
15 size *= 0.75f;
16 size *= scale;
17 oSize = size;
18
19 lifetime = (int) (6 / (Math::random() * 0.8 + 0.6));
20 lifetime *= scale;
21 noPhysics = false;
22
23 setMiscTex(16 * 4 + 1);
24 // 4J-PB - can't use a shared_from_this in the constructor
25 //tick();
26 m_bAgeUniformly=false; // 4J added
27}
28
29CritParticle2::CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0)
30{
31 _init(xa,ya,za,1);
32}
33
34CritParticle2::CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0)
35{
36 _init(xa,ya,za,scale);
37}
38
39void CritParticle2::CritParticle2PostConstructor(void)
40{
41 tick();
42}
43
44void CritParticle2::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
45{
46 float l = ((age + a) / lifetime) * 32;
47 if (l < 0) l = 0;
48 if (l > 1) l = 1;
49
50 size = oSize * l;
51 Particle::render(t, a, xa, ya, za, xa2, za2);
52}
53
54void CritParticle2::SetAgeUniformly()
55{
56 m_bAgeUniformly=true;
57}
58
59void CritParticle2::tick()
60{
61 xo = x;
62 yo = y;
63 zo = z;
64
65 if (age++ >= lifetime) remove();
66
67 move(xd, yd, zd);
68 gCol *= 0.96;
69 bCol *= 0.9;
70
71 if(m_bAgeUniformly)
72 {
73 rCol *= 0.99;
74 gCol *= 0.99;
75 bCol *= 0.99;
76 }
77 else
78 {
79 gCol *= 0.96;
80 bCol *= 0.9;
81 }
82
83 xd *= 0.70f;
84 yd *= 0.70f;
85 zd *= 0.70f;
86 yd-=0.02f;
87
88 if (onGround)
89 {
90 xd *= 0.7f;
91 zd *= 0.7f;
92 }
93}