the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "Particle.h"
4
5class Entity;
6
7class CritParticle : public Particle
8{
9private:
10 shared_ptr<Entity> entity;
11 int life;
12 int lifeTime;
13 ePARTICLE_TYPE particleName;
14
15 void _init(Level *level, shared_ptr<Entity> entity, ePARTICLE_TYPE type);
16
17public:
18 virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE; }
19 CritParticle(Level *level, shared_ptr<Entity> entity);
20 CritParticle(Level *level, shared_ptr<Entity> entity, ePARTICLE_TYPE type);
21 void CritParticlePostConstructor(void);
22 void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
23 void tick();
24 int getParticleTexture();
25};