the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "ConfirmScreen.h"
3#include "SmallButton.h"
4#include "..\Minecraft.World\net.minecraft.locale.h"
5
6ConfirmScreen::ConfirmScreen(Screen *parent, const wstring& title1, const wstring& title2, int id)
7{
8 this->parent = parent;
9 this->title1 = title1;
10 this->title2 = title2;
11 this->id = id;
12
13 Language *language = Language::getInstance();
14 yesButton = language->getElement(L"gui.yes");
15 noButton = language->getElement(L"gui.no");
16}
17
18ConfirmScreen::ConfirmScreen(Screen *parent, const wstring& title1, const wstring& title2, const wstring& yesButton, const wstring& noButton, int id)
19{
20 this->parent = parent;
21 this->title1 = title1;
22 this->title2 = title2;
23 this->yesButton = yesButton;
24 this->noButton = noButton;
25 this->id = id;
26}
27
28void ConfirmScreen::init()
29{
30 buttons.push_back(new SmallButton(0, width / 2 - 155 + 0 % 2 * 160, height / 6 + 24 * 4, yesButton));
31 buttons.push_back(new SmallButton(1, width / 2 - 155 + 1 % 2 * 160, height / 6 + 24 * 4, noButton));
32}
33
34void ConfirmScreen::buttonClicked(Button *button)
35{
36 parent->confirmResult(button->id == 0, id);
37}
38
39void ConfirmScreen::render(int xm, int ym, float a)
40{
41 renderBackground();
42
43 drawCenteredString(font, title1, width / 2, 70, 0xffffff);
44 drawCenteredString(font, title2, width / 2, 90, 0xffffff);
45
46 Screen::render(xm, ym, a);
47
48 // 4J - debug code - remove
49 static int count = 0;
50 if( count++ == 100 )
51 {
52 count = 0;
53 buttonClicked(buttons[0]);
54 }
55}