the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "../media\xuiscene_socialpost.h" 4#include "XUI_Ctrl_4JEdit.h" 5#include "XUI_CustomMessages.h" 6 7 8class CScene_SocialPost : public CXuiSceneImpl 9{ 10 protected: 11 // Control and Element wrapper objects. 12 CXuiControl m_OK; 13 CXuiCtrl4JEdit m_EditCaption; 14 CXuiCtrl4JEdit m_EditDesc; 15 CXuiControl m_text, m_LabelCaption, m_LabelDescription; 16 wstring m_wTitle; 17 18 // Message map. Here we tie messages to message handlers. 19 XUI_BEGIN_MSG_MAP() 20 XUI_ON_XM_INIT( OnInit ) 21 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) 22 XUI_ON_XM_KEYDOWN(OnKeyDown) 23 XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged) 24 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) 25 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) 26 27 XUI_END_MSG_MAP() 28 29 // Control mapping to objects 30 BEGIN_CONTROL_MAP() 31 //MAP_CONTROL(IDC_XuiEditTitle, m_EditTitle) 32 MAP_CONTROL(IDC_XuiLabelText, m_text) 33 MAP_CONTROL(IDC_XuiLabelCaption, m_LabelCaption) 34 MAP_CONTROL(IDC_XuiLabelDescription, m_LabelDescription) 35 MAP_CONTROL(IDC_XuiEditCaption, m_EditCaption) 36 MAP_CONTROL(IDC_XuiEditDescription, m_EditDesc) 37 MAP_CONTROL(IDC_XuiOK, m_OK) 38 39 END_CONTROL_MAP() 40 41 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 42 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled); 43 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); 44 HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled); 45 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); 46 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); 47 48 D3DXVECTOR3 m_OriginalPosition; 49 int m_iPad; 50 51public: 52 53 // Define the class. The class name must match the ClassOverride property 54 // set for the scene in the UI Authoring tool. 55 XUI_IMPLEMENT_CLASS( CScene_SocialPost, L"CScene_SocialPost", XUI_CLASS_SCENE ) 56 57 58 59};