the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "../media/xuiscene_skinselect.h"
4#include "XUI_CustomMessages.h"
5#include "..\..\..\Minecraft.World\Definitions.h"
6#include "..\..\Textures.h"
7
8class DLCPack;
9
10class CXuiCtrlMinecraftSkinPreview;
11
12class CScene_SkinSelect : public CXuiSceneImpl
13{
14private:
15 static WCHAR *wchDefaultNamesA[eDefaultSkins_Count];
16
17 // 4J Stu - How many to show on each side of the main control
18 static const BYTE sidePreviewControls = 4;
19
20 enum ESkinSelectNavigation
21 {
22 eSkinNavigation_Pack,
23 eSkinNavigation_Skin,
24
25 eSkinNavigation_Count,
26 };
27
28protected:
29 CXuiControl m_skinDetails, m_text, m_originText;
30 CXuiCtrlMinecraftSkinPreview *m_previewControl;
31 CXuiCtrlMinecraftSkinPreview *m_previewPreviousControls[sidePreviewControls];
32 CXuiCtrlMinecraftSkinPreview *m_previewNextControls[sidePreviewControls];
33 CXuiControl m_packGroup, m_charactersGroup;
34 CXuiControl m_packLeft, m_packRight, m_packCenter;
35 CXuiImageElement m_imagePadlock;
36 CXuiElement m_selectedGroup;
37 CXuiControl m_selectedText;
38 CXuiControl m_timer;
39 CXuiElement m_tabGroup;
40 CXuiElement m_normalTabs, m_selectedTabs;
41
42 // Message map. Here we tie messages to message handlers.
43 XUI_BEGIN_MSG_MAP()
44 XUI_ON_XM_INIT( OnInit )
45 XUI_ON_XM_KEYDOWN( OnKeyDown )
46 XUI_ON_XM_KEYUP( OnKeyUp )
47 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
48 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
49 XUI_ON_XM_TIMELINE_END( OnTimelineEnd )
50 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
51 XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
52 XUI_ON_XM_BASE_POSITION_CHANGED_MESSAGE(OnBasePositionChanged)
53 XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
54 XUI_END_MSG_MAP()
55
56 BEGIN_CONTROL_MAP()
57 MAP_CONTROL(IDC_Timer, m_timer)
58
59 MAP_CONTROL(IDC_PackGroup, m_packGroup)
60 BEGIN_MAP_CHILD_CONTROLS( m_packGroup)
61 MAP_CONTROL(IDC_Left, m_packLeft)
62 MAP_CONTROL(IDC_Center, m_packCenter)
63 MAP_CONTROL(IDC_Right, m_packRight)
64 END_MAP_CHILD_CONTROLS()
65
66 MAP_CONTROL(IDC_TabBar, m_tabGroup)
67 BEGIN_MAP_CHILD_CONTROLS( m_tabGroup )
68 MAP_CONTROL(IDC_Selected, m_selectedTabs )
69 MAP_CONTROL(IDC_Normal, m_normalTabs )
70 END_MAP_CHILD_CONTROLS()
71
72 MAP_CONTROL(IDC_SelectedGroup, m_selectedGroup)
73 BEGIN_MAP_CHILD_CONTROLS( m_selectedGroup )
74 MAP_CONTROL(IDC_SelectedText, m_selectedText)
75 END_MAP_CHILD_CONTROLS()
76
77 MAP_CONTROL(IDC_Locked, m_imagePadlock)
78
79 MAP_CONTROL(IDC_SkinDetails, m_skinDetails)
80 BEGIN_MAP_CHILD_CONTROLS( m_skinDetails)
81 MAP_CONTROL(IDC_SkinName, m_text)
82 MAP_CONTROL(IDC_OriginName, m_originText)
83 END_MAP_CHILD_CONTROLS()
84
85 MAP_CONTROL(IDC_Characters, m_charactersGroup)
86 BEGIN_MAP_CHILD_CONTROLS( m_charactersGroup )
87 MAP_OVERRIDE(IDC_Character, m_previewControl)
88 MAP_OVERRIDE(IDC_CharacterPrevious1, m_previewPreviousControls[0])
89 MAP_OVERRIDE(IDC_CharacterPrevious2, m_previewPreviousControls[1])
90 MAP_OVERRIDE(IDC_CharacterPrevious3, m_previewPreviousControls[2])
91 MAP_OVERRIDE(IDC_CharacterPrevious4, m_previewPreviousControls[3])
92 MAP_OVERRIDE(IDC_CharacterNext1, m_previewNextControls[0])
93 MAP_OVERRIDE(IDC_CharacterNext2, m_previewNextControls[1])
94 MAP_OVERRIDE(IDC_CharacterNext3, m_previewNextControls[2])
95 MAP_OVERRIDE(IDC_CharacterNext4, m_previewNextControls[3])
96 END_MAP_CHILD_CONTROLS()
97 END_CONTROL_MAP()
98
99 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
100 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
101 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
102 HRESULT OnKeyUp(XUIMessageInput *pInputData, BOOL& bHandled);
103 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
104 HRESULT OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled);
105 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
106 HRESULT OnCustomMessage_DLCInstalled();
107 HRESULT OnCustomMessage_DLCMountingComplete();
108 HRESULT OnBasePositionChanged();
109
110 int m_iPad;
111 D3DXVECTOR3 m_OriginalPosition;
112 wstring m_currentSkinPath, m_selectedSkinPath, m_selectedCapePath;
113 vector<SKIN_BOX *> *m_vAdditionalSkinBoxes;
114 //vector<ModelPart *> *m_vAdditionalModelParts;
115 DWORD m_originalSkinId;
116
117 DLCPack *m_currentPack;
118 DWORD m_packIndex, m_skinIndex;
119public:
120
121 // Define the class. The class name must match the ClassOverride property
122 // set for the scene in the UI Authoring tool.
123 XUI_IMPLEMENT_CLASS( CScene_SkinSelect, L"CScene_SkinSelect", XUI_CLASS_SCENE )
124
125private:
126 void handleSkinIndexChanged();
127 void handlePackIndexChanged();
128 void updatePackDisplay();
129 void updateCurrentFocus();
130 TEXTURE_NAME getTextureId(int skinIndex);
131
132 int getNextSkinIndex(DWORD sourceIndex);
133 int getPreviousSkinIndex(DWORD sourceIndex);
134
135 int getNextPackIndex(DWORD sourceIndex);
136 int getPreviousPackIndex(DWORD sourceIndex);
137
138 void updateClipping();
139
140 static int UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
141
142 void AddFavoriteSkin(int iPad,int iSkinID);
143
144 bool m_bSlidingSkins, m_bAnimatingMove;
145
146 DWORD currentPackCount;
147
148 ESkinSelectNavigation m_currentNavigation;
149 bool m_bIgnoreInput;
150};