the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "../media/xuiscene_settings_UI.h" 4#include "XUI_Ctrl_SliderWrapper.h" 5#include "XUI_CustomMessages.h" 6 7 8#define SLIDER_SETTINGS_UISIZE 0 9#define SLIDER_SETTINGS_UISIZESPLITSCREEN 1 10 11 12#define SLIDER_SETTINGS_UI_MAX SLIDER_SETTINGS_UISIZESPLITSCREEN + 1 13class CScene_SettingsUI : public CXuiSceneImpl 14{ 15protected: 16 CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_UI_MAX]; 17 CXuiCheckbox m_DisplayHUD; 18 CXuiCheckbox m_DisplayHand; 19 CXuiCheckbox m_DeathMessages; 20 CXuiCheckbox m_AnimatedCharacter; 21 CXuiCheckbox m_SplitScreen; 22 CXuiCheckbox m_SplitScreenGamertags; 23 24 // Message map. Here we tie messages to message handlers. 25 XUI_BEGIN_MSG_MAP() 26 XUI_ON_XM_INIT( OnInit ) 27 XUI_ON_XM_KEYDOWN( OnKeyDown ) 28 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) 29 XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged ) 30 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) 31 XUI_ON_XM_TRANSITION_START(OnTransitionStart) 32 XUI_ON_XM_NAV_RETURN(OnNavReturn) 33 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) 34 XUI_END_MSG_MAP() 35 36 BEGIN_CONTROL_MAP() 37 MAP_CONTROL(IDC_XuiSplitScreen, m_SplitScreen) 38 MAP_CONTROL(IDC_XuiShowSplitscreenGamertags, m_SplitScreenGamertags) 39 MAP_CONTROL(IDC_XuiDisplayHUD, m_DisplayHUD) 40 MAP_CONTROL(IDC_XuiDisplayHand, m_DisplayHand) 41 MAP_CONTROL(IDC_XuiDisplayDeathMessages, m_DeathMessages) 42 MAP_CONTROL(IDC_XuiShowAnimatedCharacter, m_AnimatedCharacter) 43 MAP_CONTROL(IDC_XuiSliderUISize, m_SliderA[SLIDER_SETTINGS_UISIZE]) 44 MAP_CONTROL(IDC_XuiSliderUISizeSplitscreen, m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN]) 45 46 END_CONTROL_MAP() 47 48 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 49 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); 50 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); 51 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled ); 52 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); 53 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); 54 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); 55 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); 56 57 int m_iPad; 58 D3DXVECTOR3 m_OriginalPosition; 59 60public: 61 62 // Define the class. The class name must match the ClassOverride property 63 // set for the scene in the UI Authoring tool. 64 XUI_IMPLEMENT_CLASS( CScene_SettingsUI, L"CScene_SettingsUI", XUI_CLASS_SCENE ) 65};