the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "../media/xuiscene_settings_UI.h"
4#include "XUI_Ctrl_SliderWrapper.h"
5#include "XUI_CustomMessages.h"
6
7
8#define SLIDER_SETTINGS_UISIZE 0
9#define SLIDER_SETTINGS_UISIZESPLITSCREEN 1
10
11
12#define SLIDER_SETTINGS_UI_MAX SLIDER_SETTINGS_UISIZESPLITSCREEN + 1
13class CScene_SettingsUI : public CXuiSceneImpl
14{
15protected:
16 CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_UI_MAX];
17 CXuiCheckbox m_DisplayHUD;
18 CXuiCheckbox m_DisplayHand;
19 CXuiCheckbox m_DeathMessages;
20 CXuiCheckbox m_AnimatedCharacter;
21 CXuiCheckbox m_SplitScreen;
22 CXuiCheckbox m_SplitScreenGamertags;
23
24 // Message map. Here we tie messages to message handlers.
25 XUI_BEGIN_MSG_MAP()
26 XUI_ON_XM_INIT( OnInit )
27 XUI_ON_XM_KEYDOWN( OnKeyDown )
28 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
29 XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
30 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
31 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
32 XUI_ON_XM_NAV_RETURN(OnNavReturn)
33 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
34 XUI_END_MSG_MAP()
35
36 BEGIN_CONTROL_MAP()
37 MAP_CONTROL(IDC_XuiSplitScreen, m_SplitScreen)
38 MAP_CONTROL(IDC_XuiShowSplitscreenGamertags, m_SplitScreenGamertags)
39 MAP_CONTROL(IDC_XuiDisplayHUD, m_DisplayHUD)
40 MAP_CONTROL(IDC_XuiDisplayHand, m_DisplayHand)
41 MAP_CONTROL(IDC_XuiDisplayDeathMessages, m_DeathMessages)
42 MAP_CONTROL(IDC_XuiShowAnimatedCharacter, m_AnimatedCharacter)
43 MAP_CONTROL(IDC_XuiSliderUISize, m_SliderA[SLIDER_SETTINGS_UISIZE])
44 MAP_CONTROL(IDC_XuiSliderUISizeSplitscreen, m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN])
45
46 END_CONTROL_MAP()
47
48 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
49 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
50 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
51 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
52 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
53 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
54 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
55 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
56
57 int m_iPad;
58 D3DXVECTOR3 m_OriginalPosition;
59
60public:
61
62 // Define the class. The class name must match the ClassOverride property
63 // set for the scene in the UI Authoring tool.
64 XUI_IMPLEMENT_CLASS( CScene_SettingsUI, L"CScene_SettingsUI", XUI_CLASS_SCENE )
65};