the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "../media/xuiscene_settings_options.h"
4#include "XUI_Ctrl_SliderWrapper.h"
5#include "XUI_CustomMessages.h"
6
7#define SLIDER_SETTINGS_AUTOSAVE 0
8#define SLIDER_SETTINGS_DIFFICULTY 1
9
10#define OPTIONS_SLIDER_SETTINGS_MAX SLIDER_SETTINGS_DIFFICULTY + 1
11class CScene_SettingsOptions : public CXuiSceneImpl
12{
13protected:
14 CXuiCtrlSliderWrapper m_SliderA[OPTIONS_SLIDER_SETTINGS_MAX];
15 CXuiControl m_DifficultyText;
16 CXuiCheckbox m_ViewBob;
17 CXuiCheckbox m_InGameGamertags;
18 CXuiCheckbox m_Hints;
19 CXuiCheckbox m_Tooltips;
20 CXuiCheckbox m_MashUpWorlds;
21
22 // Message map. Here we tie messages to message handlers.
23 XUI_BEGIN_MSG_MAP()
24 XUI_ON_XM_INIT( OnInit )
25 XUI_ON_XM_KEYDOWN( OnKeyDown )
26 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
27 XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
28 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
29 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
30 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
31 XUI_END_MSG_MAP()
32
33 BEGIN_CONTROL_MAP()
34 MAP_CONTROL(IDC_XuiViewBob, m_ViewBob)
35 MAP_CONTROL(IDC_XuiInGameGamertags, m_InGameGamertags)
36 MAP_CONTROL(IDC_XuiShowHints, m_Hints)
37 MAP_CONTROL(IDC_XuiShowTooltips, m_Tooltips)
38 MAP_CONTROL(IDC_XuiSliderAutosave, m_SliderA[SLIDER_SETTINGS_AUTOSAVE])
39 MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderA[SLIDER_SETTINGS_DIFFICULTY])
40 MAP_CONTROL(IDC_XuiDifficultyText, m_DifficultyText)
41 MAP_CONTROL(IDC_XuiMashUpWorlds, m_MashUpWorlds)
42 END_CONTROL_MAP()
43
44 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
45 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
46 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
47 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
48 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
49 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
50 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
51
52 int m_iPad;
53 static int m_iDifficultySettingA[4];
54 static int m_iDifficultyTitleSettingA[4];
55 static int m_iAutosaveSettingA[4];
56
57 D3DXVECTOR3 m_OriginalPosition;
58
59public:
60
61 // Define the class. The class name must match the ClassOverride property
62 // set for the scene in the UI Authoring tool.
63 XUI_IMPLEMENT_CLASS( CScene_SettingsOptions, L"CScene_SettingsOptions", XUI_CLASS_SCENE )
64
65private:
66 bool m_bMashUpWorldsUnhideOption;
67};