the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "../media/xuiscene_settings_graphics.h"
4#include "XUI_Ctrl_SliderWrapper.h"
5#include "XUI_CustomMessages.h"
6
7
8#define SLIDER_SETTINGS_GAMMA 0
9#define SLIDER_SETTINGS_INTERFACE_OPACITY 1
10
11
12#define SLIDER_SETTINGS_GRAPHICS_MAX SLIDER_SETTINGS_INTERFACE_OPACITY + 1
13class CScene_SettingsGraphics : public CXuiSceneImpl
14{
15protected:
16 CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_GRAPHICS_MAX];
17 CXuiCheckbox m_Clouds;
18 CXuiCheckbox m_BedrockFog;
19 CXuiCheckbox m_CustomSkinAnim;
20
21 // Message map. Here we tie messages to message handlers.
22 XUI_BEGIN_MSG_MAP()
23 XUI_ON_XM_INIT( OnInit )
24 XUI_ON_XM_KEYDOWN( OnKeyDown )
25 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
26 XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
27 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
28 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
29 XUI_ON_XM_NAV_RETURN(OnNavReturn)
30 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
31
32 XUI_END_MSG_MAP()
33
34 BEGIN_CONTROL_MAP()
35 MAP_CONTROL(IDC_XuiClouds, m_Clouds)
36 MAP_CONTROL(IDC_XuiBedrockFog, m_BedrockFog)
37 MAP_CONTROL(IDC_XuiCustomSkinAnim, m_CustomSkinAnim)
38 MAP_CONTROL(IDC_XuiSliderGamma, m_SliderA[SLIDER_SETTINGS_GAMMA])
39 MAP_CONTROL(IDC_XuiSliderInterfaceOpacity, m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY])
40
41 END_CONTROL_MAP()
42
43 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
44 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
45 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
46 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
47 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
48 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
49 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
50 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
51
52 int m_iPad;
53 D3DXVECTOR3 m_OriginalPosition;
54
55public:
56
57 // Define the class. The class name must match the ClassOverride property
58 // set for the scene in the UI Authoring tool.
59 XUI_IMPLEMENT_CLASS( CScene_SettingsGraphics, L"CScene_SettingsGraphics", XUI_CLASS_SCENE )
60};