the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "../media/xuiscene_settings_graphics.h" 4#include "XUI_Ctrl_SliderWrapper.h" 5#include "XUI_CustomMessages.h" 6 7 8#define SLIDER_SETTINGS_GAMMA 0 9#define SLIDER_SETTINGS_INTERFACE_OPACITY 1 10 11 12#define SLIDER_SETTINGS_GRAPHICS_MAX SLIDER_SETTINGS_INTERFACE_OPACITY + 1 13class CScene_SettingsGraphics : public CXuiSceneImpl 14{ 15protected: 16 CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_GRAPHICS_MAX]; 17 CXuiCheckbox m_Clouds; 18 CXuiCheckbox m_BedrockFog; 19 CXuiCheckbox m_CustomSkinAnim; 20 21 // Message map. Here we tie messages to message handlers. 22 XUI_BEGIN_MSG_MAP() 23 XUI_ON_XM_INIT( OnInit ) 24 XUI_ON_XM_KEYDOWN( OnKeyDown ) 25 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) 26 XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged ) 27 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) 28 XUI_ON_XM_TRANSITION_START(OnTransitionStart) 29 XUI_ON_XM_NAV_RETURN(OnNavReturn) 30 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) 31 32 XUI_END_MSG_MAP() 33 34 BEGIN_CONTROL_MAP() 35 MAP_CONTROL(IDC_XuiClouds, m_Clouds) 36 MAP_CONTROL(IDC_XuiBedrockFog, m_BedrockFog) 37 MAP_CONTROL(IDC_XuiCustomSkinAnim, m_CustomSkinAnim) 38 MAP_CONTROL(IDC_XuiSliderGamma, m_SliderA[SLIDER_SETTINGS_GAMMA]) 39 MAP_CONTROL(IDC_XuiSliderInterfaceOpacity, m_SliderA[SLIDER_SETTINGS_INTERFACE_OPACITY]) 40 41 END_CONTROL_MAP() 42 43 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 44 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); 45 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); 46 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled ); 47 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); 48 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); 49 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); 50 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); 51 52 int m_iPad; 53 D3DXVECTOR3 m_OriginalPosition; 54 55public: 56 57 // Define the class. The class name must match the ClassOverride property 58 // set for the scene in the UI Authoring tool. 59 XUI_IMPLEMENT_CLASS( CScene_SettingsGraphics, L"CScene_SettingsGraphics", XUI_CLASS_SCENE ) 60};