the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "../media/xuiscene_settings_control.h"
4#include "XUI_Ctrl_SliderWrapper.h"
5#include "XUI_CustomMessages.h"
6
7#define SLIDER_SETTINGS_SENSITIVITY_INGAME 0
8#define SLIDER_SETTINGS_SENSITIVITY_INMENU 1
9
10#define SLIDER_SETTINGS_CONTROL_MAX SLIDER_SETTINGS_SENSITIVITY_INMENU + 1
11class CScene_SettingsControl : public CXuiSceneImpl
12{
13protected:
14 CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_CONTROL_MAX];
15
16 CXuiControl m_ButtonOptions;
17
18 // Message map. Here we tie messages to message handlers.
19 XUI_BEGIN_MSG_MAP()
20 XUI_ON_XM_INIT( OnInit )
21 XUI_ON_XM_KEYDOWN( OnKeyDown )
22 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
23 XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
24 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
25 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
26 XUI_ON_XM_NAV_RETURN(OnNavReturn)
27 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
28 XUI_END_MSG_MAP()
29
30 BEGIN_CONTROL_MAP()
31 MAP_CONTROL(IDC_XuiSliderSensitivityInGame, m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME])
32 MAP_CONTROL(IDC_XuiSliderSensitivityInMenu, m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU])
33 END_CONTROL_MAP()
34
35 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
36 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
37 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
38 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
39 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
40 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
41 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
42 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
43
44 int m_iPad;
45 D3DXVECTOR3 m_OriginalPosition;
46
47public:
48
49 // Define the class. The class name must match the ClassOverride property
50 // set for the scene in the UI Authoring tool.
51 XUI_IMPLEMENT_CLASS( CScene_SettingsControl, L"CScene_SettingsControl", XUI_CLASS_SCENE )
52};