the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "../media/xuiscene_settings_audio.h"
4#include "XUI_Ctrl_SliderWrapper.h"
5#include "XUI_CustomMessages.h"
6
7#define SLIDER_SETTINGS_MUSIC 0
8#define SLIDER_SETTINGS_SOUND 1
9
10#define SLIDER_SETTINGS_AUDIO_MAX SLIDER_SETTINGS_SOUND + 1
11class CScene_SettingsAudio : public CXuiSceneImpl
12{
13protected:
14 CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_AUDIO_MAX];
15
16 CXuiControl m_ButtonOptions;
17
18 // Message map. Here we tie messages to message handlers.
19 XUI_BEGIN_MSG_MAP()
20 XUI_ON_XM_INIT( OnInit )
21 XUI_ON_XM_KEYDOWN( OnKeyDown )
22 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
23 XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
24 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
25 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
26 XUI_ON_XM_NAV_RETURN(OnNavReturn)
27 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
28
29 XUI_END_MSG_MAP()
30
31 BEGIN_CONTROL_MAP()
32 MAP_CONTROL(IDC_XuiSliderMusic, m_SliderA[SLIDER_SETTINGS_MUSIC])
33 MAP_CONTROL(IDC_XuiSliderSound, m_SliderA[SLIDER_SETTINGS_SOUND])
34 END_CONTROL_MAP()
35
36 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
37 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
38 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
39 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
40 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
41 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
42 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
43 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
44
45 int m_iPad;
46 D3DXVECTOR3 m_OriginalPosition;
47
48public:
49
50 // Define the class. The class name must match the ClassOverride property
51 // set for the scene in the UI Authoring tool.
52 XUI_IMPLEMENT_CLASS( CScene_SettingsAudio, L"CScene_SettingsAudio", XUI_CLASS_SCENE )
53};