the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "../media/xuiscene_settings_audio.h" 4#include "XUI_Ctrl_SliderWrapper.h" 5#include "XUI_CustomMessages.h" 6 7#define SLIDER_SETTINGS_MUSIC 0 8#define SLIDER_SETTINGS_SOUND 1 9 10#define SLIDER_SETTINGS_AUDIO_MAX SLIDER_SETTINGS_SOUND + 1 11class CScene_SettingsAudio : public CXuiSceneImpl 12{ 13protected: 14 CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_AUDIO_MAX]; 15 16 CXuiControl m_ButtonOptions; 17 18 // Message map. Here we tie messages to message handlers. 19 XUI_BEGIN_MSG_MAP() 20 XUI_ON_XM_INIT( OnInit ) 21 XUI_ON_XM_KEYDOWN( OnKeyDown ) 22 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) 23 XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged ) 24 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) 25 XUI_ON_XM_TRANSITION_START(OnTransitionStart) 26 XUI_ON_XM_NAV_RETURN(OnNavReturn) 27 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) 28 29 XUI_END_MSG_MAP() 30 31 BEGIN_CONTROL_MAP() 32 MAP_CONTROL(IDC_XuiSliderMusic, m_SliderA[SLIDER_SETTINGS_MUSIC]) 33 MAP_CONTROL(IDC_XuiSliderSound, m_SliderA[SLIDER_SETTINGS_SOUND]) 34 END_CONTROL_MAP() 35 36 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 37 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); 38 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); 39 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled ); 40 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); 41 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); 42 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); 43 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); 44 45 int m_iPad; 46 D3DXVECTOR3 m_OriginalPosition; 47 48public: 49 50 // Define the class. The class name must match the ClassOverride property 51 // set for the scene in the UI Authoring tool. 52 XUI_IMPLEMENT_CLASS( CScene_SettingsAudio, L"CScene_SettingsAudio", XUI_CLASS_SCENE ) 53};