the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "../media/xuiscene_settings_all.h"
4#include "XUI_Ctrl_SliderWrapper.h"
5#include "XUI_CustomMessages.h"
6
7#define BUTTON_ALL_OPTIONS 0
8#define BUTTON_ALL_AUDIO 1
9#define BUTTON_ALL_CONTROL 2
10#define BUTTON_ALL_GRAPHICS 4
11#define BUTTON_ALL_UI 5
12#define BUTTON_ALL_RESETTODEFAULTS 6
13#define BUTTONS_ALL_MAX BUTTON_ALL_RESETTODEFAULTS + 1
14
15class CScene_SettingsAll : public CXuiSceneImpl
16{
17protected:
18
19 CXuiControl m_Buttons[BUTTONS_ALL_MAX];
20
21 // Message map. Here we tie messages to message handlers.
22 XUI_BEGIN_MSG_MAP()
23 XUI_ON_XM_INIT( OnInit )
24 XUI_ON_XM_KEYDOWN( OnKeyDown )
25 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
26 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
27 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
28 XUI_ON_XM_NAV_RETURN(OnNavReturn)
29 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
30 XUI_END_MSG_MAP()
31
32 BEGIN_CONTROL_MAP()
33 MAP_CONTROL(IDC_XuiButtonOptions, m_Buttons[BUTTON_ALL_OPTIONS])
34 MAP_CONTROL(IDC_XuiButtonAudio, m_Buttons[BUTTON_ALL_AUDIO])
35 MAP_CONTROL(IDC_XuiButtonControl, m_Buttons[BUTTON_ALL_CONTROL])
36 MAP_CONTROL(IDC_XuiButtonGraphics, m_Buttons[BUTTON_ALL_GRAPHICS])
37 MAP_CONTROL(IDC_XuiButtonUI, m_Buttons[BUTTON_ALL_UI])
38 MAP_CONTROL(IDC_XuiButtonResetToDefaults, m_Buttons[BUTTON_ALL_RESETTODEFAULTS])
39 END_CONTROL_MAP()
40
41 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
42 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
43 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
44 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
45 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
46 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
47 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
48 static int ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
49
50 int m_iPad;
51
52 D3DXVECTOR3 m_OriginalPosition;
53
54public:
55
56 // Define the class. The class name must match the ClassOverride property
57 // set for the scene in the UI Authoring tool.
58 XUI_IMPLEMENT_CLASS( CScene_SettingsAll, L"CScene_SettingsAll", XUI_CLASS_SCENE )
59};