the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "../media/xuiscene_settings_all.h" 4#include "XUI_Ctrl_SliderWrapper.h" 5#include "XUI_CustomMessages.h" 6 7#define BUTTON_ALL_OPTIONS 0 8#define BUTTON_ALL_AUDIO 1 9#define BUTTON_ALL_CONTROL 2 10#define BUTTON_ALL_GRAPHICS 4 11#define BUTTON_ALL_UI 5 12#define BUTTON_ALL_RESETTODEFAULTS 6 13#define BUTTONS_ALL_MAX BUTTON_ALL_RESETTODEFAULTS + 1 14 15class CScene_SettingsAll : public CXuiSceneImpl 16{ 17protected: 18 19 CXuiControl m_Buttons[BUTTONS_ALL_MAX]; 20 21 // Message map. Here we tie messages to message handlers. 22 XUI_BEGIN_MSG_MAP() 23 XUI_ON_XM_INIT( OnInit ) 24 XUI_ON_XM_KEYDOWN( OnKeyDown ) 25 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) 26 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) 27 XUI_ON_XM_TRANSITION_START(OnTransitionStart) 28 XUI_ON_XM_NAV_RETURN(OnNavReturn) 29 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) 30 XUI_END_MSG_MAP() 31 32 BEGIN_CONTROL_MAP() 33 MAP_CONTROL(IDC_XuiButtonOptions, m_Buttons[BUTTON_ALL_OPTIONS]) 34 MAP_CONTROL(IDC_XuiButtonAudio, m_Buttons[BUTTON_ALL_AUDIO]) 35 MAP_CONTROL(IDC_XuiButtonControl, m_Buttons[BUTTON_ALL_CONTROL]) 36 MAP_CONTROL(IDC_XuiButtonGraphics, m_Buttons[BUTTON_ALL_GRAPHICS]) 37 MAP_CONTROL(IDC_XuiButtonUI, m_Buttons[BUTTON_ALL_UI]) 38 MAP_CONTROL(IDC_XuiButtonResetToDefaults, m_Buttons[BUTTON_ALL_RESETTODEFAULTS]) 39 END_CONTROL_MAP() 40 41 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 42 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); 43 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); 44 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); 45 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); 46 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); 47 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); 48 static int ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 49 50 int m_iPad; 51 52 D3DXVECTOR3 m_OriginalPosition; 53 54public: 55 56 // Define the class. The class name must match the ClassOverride property 57 // set for the scene in the UI Authoring tool. 58 XUI_IMPLEMENT_CLASS( CScene_SettingsAll, L"CScene_SettingsAll", XUI_CLASS_SCENE ) 59};