the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3#include "..\Media\xuiscene_trap.h"
4#include "XUI_Scene_AbstractContainer.h"
5#include "..\UI\IUIScene_DispenserMenu.h"
6#include "XUI_CustomMessages.h"
7
8class Container;
9class DispenserTileEntity;
10
11//--------------------------------------------------------------------------------------
12// Scene implementation class.
13//--------------------------------------------------------------------------------------
14class CXuiSceneTrap : public CXuiSceneAbstractContainer, public IUIScene_DispenserMenu
15{
16public:
17
18 // Define the class. The class name must match the ClassOverride property
19 // set for the scene in the UI Authoring tool.
20 XUI_IMPLEMENT_CLASS( CXuiSceneTrap, L"CXuiSceneTrap", XUI_CLASS_SCENE )
21
22protected:
23 XUI_BEGIN_MSG_MAP()
24 XUI_ON_XM_INIT( OnInit )
25 XUI_ON_XM_KEYDOWN( OnKeyDown )
26 XUI_ON_XM_DESTROY( OnDestroy )
27 XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer.
28 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
29 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
30
31 XUI_END_MSG_MAP()
32
33 // Control mapping to objects
34 BEGIN_CONTROL_MAP()
35 // Common to all abstract container scenes
36 MAP_CONTROL(IDC_Group, m_sceneGroup)
37 BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup )
38
39 MAP_OVERRIDE(IDC_Inventory, m_inventoryControl)
40 MAP_OVERRIDE(IDC_UseRow, m_useRowControl)
41 MAP_OVERRIDE(IDC_Pointer, m_pointerControl)
42 MAP_CONTROL(IDC_InventoryText,m_InventoryText)
43
44 MAP_CONTROL(IDC_DispenserText,m_DispenserText)
45 MAP_OVERRIDE(IDC_Trap, m_trapControl)
46 END_MAP_CHILD_CONTROLS()
47 END_CONTROL_MAP()
48
49 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
50 HRESULT OnDestroy();
51 //HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) {return S_OK;}
52
53 virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
54private:
55 CXuiCtrlSlotList* m_trapControl;
56 CXuiControl m_sceneGroup;
57 CXuiControl m_DispenserText;
58
59 virtual CXuiControl* GetSectionControl( ESceneSection eSection );
60 virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection );
61
62};