the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "..\Media\xuiscene_inventory_creative.h" 5#include "XUI_Scene_AbstractContainer.h" 6#include "XUI_CustomMessages.h" 7#include "..\..\..\Minecraft.World\AbstractContainerMenu.h" 8#include "..\..\..\Minecraft.World\SimpleContainer.h" 9 10#include "..\UI\IUIScene_CreativeMenu.h" 11 12#include <vector> 13 14//-------------------------------------------------------------------------------------- 15// Scene implementation class. 16//-------------------------------------------------------------------------------------- 17class CXuiSceneInventoryCreative : public CXuiSceneAbstractContainer, public IUIScene_CreativeMenu 18{ 19public: 20 // Define the class. The class name must match the ClassOverride property 21 // set for the scene in the UI Authoring tool. 22 XUI_IMPLEMENT_CLASS( CXuiSceneInventoryCreative, L"CXuiSceneInventoryCreative", XUI_CLASS_SCENE ) 23 24protected: 25 26 CXuiControl m_hTabGroupA[eCreativeInventoryTab_COUNT]; 27 CXuiControl m_hGroupIconA[eCreativeInventoryTab_COUNT]; 28 CXuiElement m_Group; 29 CXuiControl m_GroupDescription; 30 31 CXuiSlider m_pageSlider; 32 CXuiControl m_scrollUp, m_scrollDown;//, m_pageNumber; 33 34 XUI_BEGIN_MSG_MAP() 35 XUI_ON_XM_INIT( OnInit ) 36 XUI_ON_XM_KEYDOWN( OnKeyDown ) 37 XUI_ON_XM_DESTROY( OnDestroy ) 38 XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer. 39 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) 40 XUI_ON_XM_TRANSITION_START(OnTransitionStart) 41 XUI_ON_XM_TRANSITION_END( OnTransitionEnd) 42 XUI_END_MSG_MAP() 43 44 // Control mapping to objects 45 BEGIN_CONTROL_MAP() 46 MAP_CONTROL(IDC_Group, m_sceneGroup) 47 BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup ) 48 // Common to all abstract container scenes 49 MAP_OVERRIDE(IDC_UseRow, m_useRowControl) 50 MAP_OVERRIDE(IDC_Pointer, m_pointerControl) 51 MAP_OVERRIDE(IDC_Container, m_containerControl) 52 53 MAP_CONTROL(IDC_XuiSlider,m_pageSlider) 54 //MAP_CONTROL(IDC_PageNumber,m_pageNumber) 55 MAP_CONTROL(IDC_ScrollDown,m_scrollDown) 56 MAP_CONTROL(IDC_ScrollUp,m_scrollUp) 57 58 MAP_CONTROL(IDC_InventoryText,m_GroupDescription) 59 60 // 4J JEV - Tabs 61 MAP_CONTROL(IDC_Group_Tab_Icons, m_Group) 62 BEGIN_MAP_CHILD_CONTROLS(m_Group) 63 MAP_CONTROL(IDC_Icon_1,m_hGroupIconA[0]) 64 MAP_CONTROL(IDC_Icon_2,m_hGroupIconA[1]) 65 MAP_CONTROL(IDC_Icon_3,m_hGroupIconA[2]) 66 MAP_CONTROL(IDC_Icon_4,m_hGroupIconA[3]) 67 MAP_CONTROL(IDC_Icon_5,m_hGroupIconA[4]) 68 MAP_CONTROL(IDC_Icon_6,m_hGroupIconA[5]) 69 MAP_CONTROL(IDC_Icon_7,m_hGroupIconA[6]) 70 MAP_CONTROL(IDC_Icon_8,m_hGroupIconA[7]) 71 END_MAP_CHILD_CONTROLS() 72 MAP_CONTROL(IDC_Group_Tab_Images, m_Group) 73 BEGIN_MAP_CHILD_CONTROLS(m_Group) 74 MAP_CONTROL(IDC_TabImage1,m_hTabGroupA[0]) 75 MAP_CONTROL(IDC_TabImage2,m_hTabGroupA[1]) 76 MAP_CONTROL(IDC_TabImage3,m_hTabGroupA[2]) 77 MAP_CONTROL(IDC_TabImage4,m_hTabGroupA[3]) 78 MAP_CONTROL(IDC_TabImage5,m_hTabGroupA[4]) 79 MAP_CONTROL(IDC_TabImage6,m_hTabGroupA[5]) 80 MAP_CONTROL(IDC_TabImage7,m_hTabGroupA[6]) 81 MAP_CONTROL(IDC_TabImage8,m_hTabGroupA[7]) 82 END_MAP_CHILD_CONTROLS() 83 84 END_MAP_CHILD_CONTROLS() 85 END_CONTROL_MAP() 86 87 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 88 HRESULT OnDestroy(); 89 HRESULT OnTransitionEnd( XUIMessageTransition *pTransData, BOOL& bHandled); 90 //HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) {return S_OK;} 91 92private: 93 CXuiControl m_sceneGroup; 94 95 virtual CXuiControl* GetSectionControl( ESceneSection eSection ); 96 virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ); 97 98 CXuiCtrlSlotList* m_containerControl; 99 100private: 101 // IUIScene_CreativeMenu 102 void updateTabHighlightAndText(ECreativeInventoryTabs tab); 103 void updateScrollCurrentPage(int currentPage, int pageCount); 104};