the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3#include "..\Media\xuiscene_inventory.h"
4#include "XUI_Scene_AbstractContainer.h"
5#include "XUI_CustomMessages.h"
6#include "..\UI\IUIScene_InventoryMenu.h"
7
8#define INVENTORY_UPDATE_EFFECTS_TIMER_ID (10)
9#define INVENTORY_UPDATE_EFFECTS_TIMER_TIME (1000) // 1 second
10
11class CXuiCtrlMobEffect;
12
13//--------------------------------------------------------------------------------------
14// Scene implementation class.
15//--------------------------------------------------------------------------------------
16class CXuiSceneInventory : public CXuiSceneAbstractContainer, public IUIScene_InventoryMenu
17{
18private:
19 static const int MAX_EFFECTS = 10;
20public:
21
22 // Define the class. The class name must match the ClassOverride property
23 // set for the scene in the UI Authoring tool.
24 XUI_IMPLEMENT_CLASS( CXuiSceneInventory, L"CXuiSceneInventory", XUI_CLASS_SCENE )
25
26protected:
27 XUI_BEGIN_MSG_MAP()
28 XUI_ON_XM_INIT( OnInit )
29 XUI_ON_XM_KEYDOWN( OnKeyDown )
30 XUI_ON_XM_DESTROY( OnDestroy )
31 XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer.
32 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
33 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
34
35 XUI_END_MSG_MAP()
36
37 // Control mapping to objects
38 BEGIN_CONTROL_MAP()
39 MAP_CONTROL(IDC_Group, m_sceneGroup)
40 BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup )
41 // Common to all abstract container scenes
42 MAP_OVERRIDE(IDC_Inventory, m_inventoryControl)
43 MAP_OVERRIDE(IDC_UseRow, m_useRowControl)
44 MAP_OVERRIDE(IDC_Pointer, m_pointerControl)
45 MAP_CONTROL(IDC_InventoryText,m_InventoryText)
46
47 MAP_OVERRIDE(IDC_Armor, m_armorGroup)
48 END_MAP_CHILD_CONTROLS()
49
50 MAP_CONTROL(IDC_EffectsGroup, m_effectsGroup)
51 BEGIN_MAP_CHILD_CONTROLS( m_effectsGroup )
52 MAP_OVERRIDE(IDC_Effect1, m_hEffectDisplayA[0])
53 MAP_OVERRIDE(IDC_Effect2, m_hEffectDisplayA[1])
54 MAP_OVERRIDE(IDC_Effect3, m_hEffectDisplayA[2])
55 MAP_OVERRIDE(IDC_Effect4, m_hEffectDisplayA[3])
56 MAP_OVERRIDE(IDC_Effect5, m_hEffectDisplayA[4])
57 MAP_OVERRIDE(IDC_Effect6, m_hEffectDisplayA[5])
58 MAP_OVERRIDE(IDC_Effect7, m_hEffectDisplayA[6])
59 MAP_OVERRIDE(IDC_Effect8, m_hEffectDisplayA[7])
60 MAP_OVERRIDE(IDC_Effect9, m_hEffectDisplayA[8])
61 MAP_OVERRIDE(IDC_Effect10, m_hEffectDisplayA[9])
62 END_MAP_CHILD_CONTROLS()
63 END_CONTROL_MAP()
64
65 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
66 HRESULT OnDestroy();
67 //HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) {return S_OK;}
68
69 virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
70
71 virtual HRESULT handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
72
73private:
74 float m_effectDisplayHeight;
75 float m_effectDisplaySpacing;
76 float m_effectAreaHeight;
77
78 CXuiCtrlSlotList* m_armorGroup;
79
80 CXuiControl m_sceneGroup;
81
82 CXuiControl m_effectsGroup;
83 CXuiCtrlMobEffect *m_hEffectDisplayA[MAX_EFFECTS];
84
85 virtual CXuiControl* GetSectionControl( ESceneSection eSection );
86 virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection );
87
88 void updateEffectsDisplay();
89};