the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3#include "..\Media\xuiscene_anvil.h"
4#include "XUI_Scene_AbstractContainer.h"
5#include "..\UI\IUIScene_AnvilMenu.h"
6#include "Common\XUI\XUI_Ctrl_4JEdit.h"
7
8#define ANVIL_UPDATE_TIMER_ID (10)
9#define ANVIL_UPDATE_TIMER_TIME (1000) // 1 second
10
11//--------------------------------------------------------------------------------------
12// Scene implementation class.
13//--------------------------------------------------------------------------------------
14class CXuiSceneAnvil : public CXuiSceneAbstractContainer, public IUIScene_AnvilMenu
15{
16public:
17
18 // Define the class. The class name must match the ClassOverride property
19 // set for the scene in the UI Authoring tool.
20 XUI_IMPLEMENT_CLASS( CXuiSceneAnvil, L"CXuiSceneAnvil", XUI_CLASS_SCENE )
21
22protected:
23 XUI_BEGIN_MSG_MAP()
24 XUI_ON_XM_INIT( OnInit )
25 XUI_ON_XM_KEYDOWN( OnKeyDown )
26 XUI_ON_XM_DESTROY( OnDestroy )
27 XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer.
28 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
29 XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
30 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
31
32 XUI_END_MSG_MAP()
33
34 // Control mapping to objects
35 BEGIN_CONTROL_MAP()
36 MAP_CONTROL(IDC_Group, m_sceneGroup)
37 BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup )
38 // Common to all abstract container scenes
39 MAP_OVERRIDE(IDC_Inventory, m_inventoryControl)
40 MAP_OVERRIDE(IDC_UseRow, m_useRowControl)
41 MAP_OVERRIDE(IDC_Pointer, m_pointerControl)
42 MAP_CONTROL(IDC_InventoryText,m_InventoryText)
43
44 MAP_OVERRIDE(IDC_Ingredient, m_ingredient1Control)
45 MAP_OVERRIDE(IDC_Ingredient2, m_ingredient2Control)
46 MAP_OVERRIDE(IDC_Result, m_resultControl)
47
48 MAP_CONTROL(IDC_AnvilTextInput, m_editName)
49
50 MAP_CONTROL(IDC_AnvilText,m_anvilText)
51 MAP_CONTROL(IDC_LabelAffordable,m_affordableText)
52 MAP_CONTROL(IDC_LabelExpensive,m_expensiveText)
53 MAP_CONTROL(IDC_AnvilCross,m_cross)
54 END_MAP_CHILD_CONTROLS()
55 END_CONTROL_MAP()
56
57 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
58 HRESULT OnDestroy();
59 HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled);
60// HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
61
62 virtual HRESULT handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
63
64 virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
65
66private:
67 CXuiCtrlSlotList *m_ingredient1Control;
68 CXuiCtrlSlotList *m_ingredient2Control;
69 CXuiCtrlSlotList *m_resultControl;
70
71 CXuiCtrl4JEdit m_editName;
72
73 CXuiControl m_anvilText;
74 CXuiControl m_affordableText;
75 CXuiControl m_expensiveText;
76 CXuiControl m_cross;
77 CXuiControl m_sceneGroup;
78
79 virtual CXuiControl* GetSectionControl( ESceneSection eSection );
80 virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection );
81
82protected:
83 virtual void handleEditNamePressed();
84 virtual void setEditNameValue(const wstring &name);
85 virtual void setEditNameEditable(bool enabled);
86 virtual void setCostLabel(const wstring &label, bool canAfford);
87 virtual void showCross(bool show);
88};