the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "..\UI\IUIScene_AbstractContainerMenu.h" 3#include "XUI_CustomMessages.h" 4#include "..\..\Common\Tutorial\TutorialEnum.h" 5 6class CXuiCtrlSlotList; 7class CXuiCtrlSlotItem; 8class AbstractContainerMenu; 9class Slot; 10 11class CXuiSceneAbstractContainer : public CXuiSceneImpl, public virtual IUIScene_AbstractContainerMenu 12{ 13public: 14 BOOL isPauseScreen() { 15 return FALSE; 16 }; 17 18 D3DXVECTOR3 GetCursorScreenPosition(); 19 20protected: 21 virtual void PlatformInitialize(int iPad, int startIndex); 22 virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0); 23 24 CXuiCtrlSlotList* m_inventoryControl; 25 CXuiCtrlSlotList* m_useRowControl; 26 CXuiCtrlSlotItem* m_pointerControl; 27 CXuiControl m_InventoryText; 28 29 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); 30 // Timer function to poll stick input and update pointer position. 31 HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ); 32 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); 33 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); 34 35protected: 36 // 4J JEV - Wanted to override onClick method in XUI_Scene_Inventory_Creative, 37 // so am making this protected. 38 39 40protected: 41 int m_iPad; 42 D3DXVECTOR3 m_OriginalPosition; 43 bool m_bIgnoreKeyPresses; 44 45private: 46 int mapVKToAction(int vk); 47 48protected: 49 virtual HRESULT handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled ); 50 51public: 52 int getPad() { return m_iPad; } 53 54#ifdef USE_POINTER_ACCEL 55 float m_fPointerVelX; 56 float m_fPointerVelY; 57 58 float m_fPointerAccelX; 59 float m_fPointerAccelY; 60#endif 61 62 63 HXUIOBJ m_hPointerTextMeasurer; 64 HXUIOBJ m_hPointerText; 65 HXUIOBJ m_hPointerTextBkg; 66 HXUIOBJ m_hPointerImg; 67 68 virtual int getSectionColumns(ESceneSection eSection); 69 virtual int getSectionRows(ESceneSection eSection); 70 virtual CXuiControl* GetSectionControl( ESceneSection eSection ) = 0; 71 virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ) = 0; 72 virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); 73 virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); 74 void handleSectionClick(ESceneSection eSection); 75 virtual bool doesSectionTreeHaveFocus(ESceneSection eSection); 76 virtual void setSectionFocus(ESceneSection eSection, int iPad); 77 void setSectionSelectedSlot(ESceneSection eSection, int x, int y); 78 void setFocusToPointer(int iPad); 79 void SetPointerText(const wstring &description, vector<wstring> &unformattedStrings, bool newSlot); 80 virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot); 81 virtual bool isSlotEmpty(ESceneSection eSection, int iSlot); 82 virtual void adjustPointerForSafeZone(); 83};