the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at main 89 lines 3.7 kB view raw
1#pragma once 2#include "../media/xuiscene_Pause.h" 3#include "..\UI\IUIScene_PauseMenu.h" 4#include "XUI_CustomMessages.h" 5 6#define BUTTON_PAUSE_RESUMEGAME 0 7#define BUTTON_PAUSE_HELPANDOPTIONS 1 8#define BUTTON_PAUSE_LEADERBOARDS 2 9#define BUTTON_PAUSE_ACHIEVEMENTS 3 10#define BUTTON_PAUSE_SAVEGAME 4 11#define BUTTON_PAUSE_EXITGAME 5 12#define BUTTONS_PAUSE_MAX BUTTON_PAUSE_EXITGAME + 1 13 14 15 16class UIScene_PauseMenu : public CXuiSceneImpl, public IUIScene_PauseMenu 17{ 18 protected: 19 // Control and Element wrapper objects. 20 CXuiScene m_Scene; 21 CXuiControl m_Buttons[BUTTONS_PAUSE_MAX]; 22 // Message map. Here we tie messages to message handlers. 23 XUI_BEGIN_MSG_MAP() 24 XUI_ON_XM_INIT( OnInit ) 25 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) 26 XUI_ON_XM_KEYDOWN(OnKeyDown) 27 XUI_ON_XM_NAV_RETURN(OnNavReturn) 28 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) 29 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) 30 XUI_ON_XM_TIMER( OnTimer ) 31 XUI_ON_XM_DESTROY(OnDestroy) 32 XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled) 33 XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete) 34 XUI_END_MSG_MAP() 35 36 // Control mapping to objects 37 BEGIN_CONTROL_MAP() 38 MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_PAUSE_RESUMEGAME]) 39 MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_PAUSE_HELPANDOPTIONS ]) 40 MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_PAUSE_LEADERBOARDS ]) 41 MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS]) 42 MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_PAUSE_SAVEGAME]) 43 MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_PAUSE_EXITGAME]) 44 END_CONTROL_MAP() 45 46 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 47 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); 48 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); 49 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); 50 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); 51 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); 52 HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled); 53 HRESULT OnDestroy(); 54 HRESULT OnCustomMessage_DLCInstalled(); 55 HRESULT OnCustomMessage_DLCMountingComplete(); 56 57public: 58 59 // Define the class. The class name must match the ClassOverride property 60 // set for the scene in the UI Authoring tool. 61 XUI_IMPLEMENT_CLASS( UIScene_PauseMenu, L"CScene_Pause", XUI_CLASS_SCENE ) 62 63 static int BanGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 64 static int DeviceSelectReturned(void *pParam,bool bContinue); 65 static int DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 66 static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 67 static int ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 68 static int ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 69 static int ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 70 static int SaveGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 71 static int ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 72 73 static int SaveWorldThreadProc( void* lpParameter ); 74 static int ExitWorldThreadProc( void* lpParameter ); 75 static void _ExitWorld(LPVOID lpParameter); // Call only from a thread 76 77 78protected: 79 virtual void ShowScene(bool show); 80 virtual void SetIgnoreInput(bool ignoreInput); 81 82private: 83 int m_iPad; 84 int m_iLastButtonPressed; 85 D3DXVECTOR3 m_OriginalPosition; 86 bool m_bIgnoreInput; 87 bool m_bSplitscreen; 88 89};