the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "..\Media\xuiscene_partnernetpassword.h"
3#include "XUI_Ctrl_4JEdit.h"
4
5#ifdef _CONTENT_PACKAGE
6#ifndef _FINAL_BUILD
7
8class CScene_PartnernetPassword : public CXuiSceneImpl
9{
10
11protected:
12 CXuiCtrl4JEdit m_PartnernetPassword;
13 CXuiControl m_OK;
14
15 XUI_BEGIN_MSG_MAP()
16 XUI_ON_XM_INIT( OnInit )
17 XUI_ON_XM_KEYDOWN(OnKeyDown)
18 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
19 XUI_END_MSG_MAP()
20
21 BEGIN_CONTROL_MAP()
22 MAP_CONTROL(IDC_XuiEditPartnernetPassword, m_PartnernetPassword)
23 MAP_CONTROL(IDC_XuiOK, m_OK)
24 END_CONTROL_MAP()
25
26
27 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
28 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
29 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
30
31public:
32
33 // Define the class. The class name must match the ClassOverride property
34 // set for the scene in the UI Authoring tool.
35 XUI_IMPLEMENT_CLASS( CScene_PartnernetPassword, L"CScene_PartnernetPassword", XUI_CLASS_SCENE )
36
37};
38
39#endif
40#endif