the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3#include "..\Media\xuiscene_multi_launch_more_options.h"
4
5class CScene_MultiGameLaunchMoreOptions : public CXuiSceneImpl
6{
7protected:
8 CXuiScene m_GenerationGroup, m_HostOptionGroup;
9 CXuiCheckbox m_CheckboxOnline;
10 CXuiCheckbox m_CheckboxInviteOnly;
11 CXuiCheckbox m_CheckboxAllowFoF;
12 CXuiCheckbox m_CheckboxStructures;
13 CXuiCheckbox m_CheckboxFlatWorld;
14 CXuiCheckbox m_CheckboxBonusChest;
15 CXuiCheckbox m_CheckboxPVP;
16 CXuiCheckbox m_CheckboxTrustPlayers;
17 CXuiCheckbox m_CheckboxFireSpreads;
18 CXuiCheckbox m_CheckboxTNTExplodes;
19 CXuiCheckbox m_CheckboxHostPrivileges;
20 CXuiCheckbox m_CheckboxResetNether;
21 CXuiControl m_Description;
22 CXuiControl m_LabelWorldOptions;
23
24 XUI_BEGIN_MSG_MAP()
25 XUI_ON_XM_INIT( OnInit )
26 XUI_ON_XM_KEYDOWN(OnKeyDown)
27 XUI_ON_XM_NOTIFY_SET_FOCUS( OnNotifySetFocus )
28 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
29 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
30 XUI_ON_XM_TIMER( OnTimer )
31 XUI_END_MSG_MAP()
32
33 BEGIN_CONTROL_MAP()
34 MAP_CONTROL(IDC_GenerationOptions, m_GenerationGroup)
35 BEGIN_MAP_CHILD_CONTROLS(m_GenerationGroup)
36 MAP_CONTROL(IDC_WorldOptions, m_LabelWorldOptions)
37 MAP_CONTROL(IDC_CheckboxStructures, m_CheckboxStructures)
38 MAP_CONTROL(IDC_CheckboxFlatWorld, m_CheckboxFlatWorld)
39 MAP_CONTROL(IDC_CheckboxBonusChest, m_CheckboxBonusChest)
40 END_MAP_CHILD_CONTROLS()
41
42 MAP_CONTROL(IDC_HostOptions, m_HostOptionGroup)
43 BEGIN_MAP_CHILD_CONTROLS(m_HostOptionGroup)
44 MAP_CONTROL(IDC_CheckboxOnline, m_CheckboxOnline)
45 MAP_CONTROL(IDC_CheckboxInviteOnly, m_CheckboxInviteOnly)
46 MAP_CONTROL(IDC_CheckboxAllowFoF, m_CheckboxAllowFoF)
47 MAP_CONTROL(IDC_CheckboxPVP, m_CheckboxPVP)
48 MAP_CONTROL(IDC_CheckboxTrustSystem, m_CheckboxTrustPlayers)
49 MAP_CONTROL(IDC_CheckboxFireSpreads, m_CheckboxFireSpreads)
50 MAP_CONTROL(IDC_CheckboxTNT, m_CheckboxTNTExplodes)
51 MAP_CONTROL(IDC_CheckboxHostPrivileges, m_CheckboxHostPrivileges)
52 MAP_CONTROL(IDC_CheckboxResetNether, m_CheckboxResetNether)
53 END_MAP_CHILD_CONTROLS()
54
55 MAP_CONTROL(IDC_Description, m_Description)
56 END_CONTROL_MAP()
57
58
59 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
60 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
61 HRESULT OnNotifySetFocus( HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled );
62 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
63 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
64 HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
65
66public:
67
68 // Define the class. The class name must match the ClassOverride property
69 // set for the scene in the UI Authoring tool.
70 XUI_IMPLEMENT_CLASS( CScene_MultiGameLaunchMoreOptions, L"CScene_MultiGameLaunchMoreOptions", XUI_CLASS_SCENE )
71
72private:
73 LaunchMoreOptionsMenuInitData *m_params;
74 bool m_bMultiplayerAllowed;
75};