the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "..\Media\xuiscene_multi_create.h"
3#include "XUI_Ctrl_4JEdit.h"
4#include "XUI_Ctrl_SliderWrapper.h"
5#include "XUI_MultiGameLaunchMoreOptions.h"
6
7class CXuiCtrl4JList;
8class CXuiCtrl4JIcon;
9
10class CScene_MultiGameCreate : public CXuiSceneImpl
11{
12protected:
13 CXuiScene m_MainScene;
14 CXuiScene m_TexturePackDetails;
15 CXuiControl m_NewWorld;
16 CXuiControl m_labelWorldName;
17 CXuiControl m_labelSeed;
18 CXuiControl m_labelRandomSeed;
19 CXuiControl m_MoreOptions;
20 CXuiCtrl4JEdit m_EditSeed;
21 CXuiCtrl4JEdit m_EditWorldName;
22 CXuiControl m_ButtonGameMode;
23 CXuiCtrlSliderWrapper m_SliderDifficulty;
24 CXuiCtrl4JList *m_pTexturePacksList;
25 CXuiControl m_texturePackTitle, m_texturePackDescription;
26 CXuiCtrl4JIcon *m_texturePackIcon, *m_texturePackComparison;
27
28 XUI_BEGIN_MSG_MAP()
29 XUI_ON_XM_INIT( OnInit )
30 XUI_ON_XM_KEYDOWN(OnKeyDown)
31 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
32 XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
33 XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate)
34 XUI_ON_XM_TIMER( OnTimer )
35 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
36 XUI_ON_XM_TRANSITION_END(OnTransitionEnd)
37 XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
38 XUI_ON_XM_NOTIFY_KILL_FOCUS( OnNotifyKillFocus )
39 XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
40 XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
41 XUI_ON_XM_DESTROY( OnDestroy )
42 XUI_END_MSG_MAP()
43
44 BEGIN_CONTROL_MAP()
45 MAP_CONTROL(IDC_MainScene, m_MainScene)
46 BEGIN_MAP_CHILD_CONTROLS(m_MainScene)
47 MAP_CONTROL(IDC_XuiLabelWorldName, m_labelWorldName)
48 MAP_CONTROL(IDC_XuiLabelSeed, m_labelSeed)
49 MAP_CONTROL(IDC_XuiLabelRandomSeed, m_labelRandomSeed)
50 MAP_CONTROL(IDC_XuiGameModeToggle, m_ButtonGameMode)
51 MAP_CONTROL(IDC_XuiNewWorld, m_NewWorld)
52 MAP_CONTROL(IDC_XuiMoreOptions, m_MoreOptions)
53 MAP_CONTROL(IDC_XuiEditSeed, m_EditSeed)
54 MAP_CONTROL(IDC_XuiEditWorldName, m_EditWorldName)
55 MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderDifficulty)
56 MAP_OVERRIDE(IDC_TexturePacksList, m_pTexturePacksList)
57 END_MAP_CHILD_CONTROLS()
58 MAP_CONTROL(IDC_TexturePackDetails, m_TexturePackDetails)
59 BEGIN_MAP_CHILD_CONTROLS(m_TexturePackDetails)
60 MAP_CONTROL(IDC_TexturePackName, m_texturePackTitle)
61 MAP_CONTROL(IDC_TexturePackDescription, m_texturePackDescription)
62 MAP_OVERRIDE(IDC_Icon, m_texturePackIcon)
63 MAP_OVERRIDE(IDC_ComparisonPic, m_texturePackComparison)
64 END_MAP_CHILD_CONTROLS()
65 END_CONTROL_MAP()
66
67
68 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
69 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
70 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
71 HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled);
72 HRESULT OnControlNavigate( XUIMessageControlNavigate *pControlNavigateData, BOOL &bHandled);
73 HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
74 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
75 HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled );
76 HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
77 HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
78 HRESULT OnCustomMessage_DLCInstalled();
79 HRESULT OnCustomMessage_DLCMountingComplete();
80 HRESULT OnDestroy();
81
82public:
83
84 // Define the class. The class name must match the ClassOverride property
85 // set for the scene in the UI Authoring tool.
86 XUI_IMPLEMENT_CLASS( CScene_MultiGameCreate, L"CScene_MultiGameCreate", XUI_CLASS_SCENE )
87
88private:
89 static int LoadSaveDataReturned(void *pParam,bool bContinue);
90 static int StartGame_SignInReturned(void *pParam,bool bContinue, int iPad);
91 static void CreateGame(CScene_MultiGameCreate* pClass, DWORD dwLocalUsersMask);
92 static int ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
93 static int UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
94 static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
95 static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
96
97
98 void ToggleShowSaveList();
99 void UpdateTexturePackDescription(int index);
100 void ClearTexturePackDescription();
101 void UpdateCurrentTexturePack();
102
103 bool m_bMultiplayerAllowed;
104 int m_iPad;
105 int m_CurrentDifficulty;
106 static int m_iDifficultyTitleSettingA[4];
107 LaunchMoreOptionsMenuInitData m_MoreOptionsParams;
108 bool m_bGameModeSurvival;
109 bool m_bIgnoreInput;
110 unsigned int m_currentTexturePackIndex;
111 DLCPack * m_pDLCPack;
112 bool m_bSetup;
113 bool m_texturePackDescDisplayed;
114 HXUIBRUSH m_hTexturePackIconBrush;
115 HXUIBRUSH m_hTexturePackComparisonBrush;
116 int *m_iConfigA; // track the texture packs that we don't have installed
117 int m_iTexturePacksNotInstalled;
118};