the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "../media/xuiscene_load_settings.h"
3#include "XUI_Ctrl_SliderWrapper.h"
4#include "XUI_Ctrl_4JIcon.h"
5#include "XUI_CustomMessages.h"
6#include "XUI_MultiGameLaunchMoreOptions.h"
7
8class CScene_LoadGameSettings : public CXuiSceneImpl
9{
10public:
11 typedef struct
12 {
13 unsigned int uiLen;
14 unsigned int uiCode;
15 }
16 PNG_CHUNK;
17protected:
18 // Control and Element wrapper objects.
19 CXuiScene m_MainScene;
20 CXuiScene m_TexturePackDetails;
21 CXuiControl m_GameName;
22 CXuiControl m_GameSeed;
23 CXuiControl m_GameCreatedMode;
24 CXuiControl m_ButtonLoad;
25 CXuiControl m_ButtonGameMode;
26 CXuiControl m_MoreOptions;
27 CXuiCtrl4JIcon m_GameIcon;
28 CXuiCtrlSliderWrapper m_SliderDifficulty;
29 CXuiCtrl4JList *m_pTexturePacksList;
30 CXuiControl m_texturePackTitle, m_texturePackDescription;
31 CXuiCtrl4JIcon *m_texturePackIcon, *m_texturePackComparison;
32
33 // Message map. Here we tie messages to message handlers.
34 XUI_BEGIN_MSG_MAP()
35 XUI_ON_XM_INIT( OnInit )
36 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
37 XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
38 XUI_ON_XM_KEYDOWN(OnKeyDown)
39 XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
40 XUI_ON_XM_GET_SOURCE_IMAGE(OnGetSourceDataImage)
41 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
42 XUI_ON_XM_TRANSITION_END(OnTransitionEnd)
43 XUI_ON_XM_FONTRENDERERCHANGE_MESSAGE(OnFontRendererChange)
44 XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
45 XUI_ON_XM_TIMER( OnTimer )
46 XUI_ON_XM_NOTIFY_KILL_FOCUS( OnNotifyKillFocus )
47 XUI_ON_XM_DESTROY( OnDestroy )
48 XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
49 XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
50 XUI_ON_XM_NAV_RETURN(OnNavReturn)
51 XUI_END_MSG_MAP()
52
53 // Control mapping to objects
54 BEGIN_CONTROL_MAP()
55 MAP_CONTROL(IDC_MainScene, m_MainScene)
56 BEGIN_MAP_CHILD_CONTROLS(m_MainScene)
57 MAP_CONTROL(IDC_XuiLoadSettings, m_ButtonLoad)
58 MAP_CONTROL(IDC_XuiGameModeToggle, m_ButtonGameMode)
59 MAP_CONTROL(IDC_XuiMoreOptions, m_MoreOptions)
60 MAP_CONTROL(IDC_XuiGameIcon, m_GameIcon);
61 MAP_CONTROL(IDC_XuiGameName, m_GameName)
62 MAP_CONTROL(IDC_XuiGameSeed, m_GameSeed)
63 MAP_CONTROL(IDC_XuiCreatedMode, m_GameCreatedMode)
64 MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderDifficulty)
65 MAP_OVERRIDE(IDC_TexturePacksList, m_pTexturePacksList)
66 //MAP_CONTROL(IDC_XuiGameMode, m_GameMode)
67 END_MAP_CHILD_CONTROLS()
68 MAP_CONTROL(IDC_TexturePackDetails, m_TexturePackDetails)
69 BEGIN_MAP_CHILD_CONTROLS(m_TexturePackDetails)
70 MAP_CONTROL(IDC_TexturePackName, m_texturePackTitle)
71 MAP_CONTROL(IDC_TexturePackDescription, m_texturePackDescription)
72 MAP_OVERRIDE(IDC_Icon, m_texturePackIcon)
73 MAP_OVERRIDE(IDC_ComparisonPic, m_texturePackComparison)
74 END_MAP_CHILD_CONTROLS()
75 END_CONTROL_MAP()
76
77 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
78 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
79 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
80 HRESULT OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled);
81 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
82 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
83 HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled );
84 HRESULT OnFontRendererChange();
85 HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
86 HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
87 HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
88 HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
89 HRESULT OnDestroy();
90 HRESULT OnCustomMessage_DLCInstalled();
91 HRESULT OnCustomMessage_DLCMountingComplete();
92 HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
93
94
95 static int LoadSaveDataReturned(void *pParam,bool bContinue);
96 static int LoadSaveDataForNameChangeReturned(void *pParam,bool bContinue);
97 static int DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
98 static void StartGameFromSave(CScene_LoadGameSettings* pClass, DWORD dwLocalUsersMask);
99 static int StartGame_SignInReturned(void *pParam,bool bContinue, int iPad);
100 static int DeviceSelectReturned(void *pParam,bool bContinue);
101 static int ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
102 static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
103 static int DeleteSaveDataReturned(void *pParam,bool bSuccess);
104 static int CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
105 static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
106
107 static int Progress(void *pParam,float fProgress);
108
109 void LoadLevelGen(LevelGenerationOptions *levelGen);
110
111 HRESULT LaunchGame(void);
112public:
113 static unsigned char szPNG[8];
114
115 // Define the class. The class name must match the ClassOverride property
116 // set for the scene in the UI Authoring tool.
117 XUI_IMPLEMENT_CLASS( CScene_LoadGameSettings, L"CScene_LoadGameSettings", XUI_CLASS_SCENE )
118
119private:
120 static int UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
121 void UpdateTexturePackDescription(int index);
122 void ClearTexturePackDescription();
123 void UpdateCurrentTexturePack();
124
125 bool m_bIgnoreInput;
126 HXUIBRUSH m_hXuiBrush;
127 HXUIBRUSH m_hTexturePackIconBrush;
128 HXUIBRUSH m_hTexturePackComparisonBrush;
129
130 int m_iPad;
131 int m_iSaveGameInfoIndex;
132 bool m_bMultiplayerAllowed;
133 static int m_iDifficultyTitleSettingA[4];
134 int m_CurrentDifficulty;
135 bool m_bHasBeenInCreative;
136 bool m_bSetup;
137 bool m_texturePackDescDisplayed;
138
139 DWORD m_dwSaveFileC;
140#ifdef _XBOX
141 C4JStorage::CACHEINFOSTRUCT *m_InfoA;
142#endif
143 unsigned char m_szSeed[50];
144 XCONTENT_DATA m_XContentData;
145 LaunchMoreOptionsMenuInitData m_MoreOptionsParams;
146 bool m_bGameModeSurvival;
147 unsigned int m_currentTexturePackIndex;
148 DLCPack * m_pDLCPack;
149 LevelGenerationOptions *m_levelGen;
150
151 int m_iTexturePacksNotInstalled;
152 int *m_iConfigA; // track the texture packs that we don't have installed
153 LoadMenuInitData *m_params;
154};