the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "../media/xuiscene_intro.h"
4
5class CScene_Intro : public CXuiSceneImpl
6{
7 protected:
8 CXuiScene m_Scene;
9 CXuiControl m_4jlogo;
10 CXuiElement m_grpXbox;
11
12 XUI_BEGIN_MSG_MAP()
13 XUI_ON_XM_INIT( OnInit )
14 XUI_ON_XM_KEYDOWN(OnKeyDown)
15 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
16 XUI_ON_XM_TIMELINE_END(OnTimelineEnd)
17 XUI_ON_XM_TIMER( OnTimer )
18 XUI_END_MSG_MAP()
19
20 BEGIN_CONTROL_MAP()
21 //MAP_CONTROL(IDC_LogoGroup, m_grpXbox)
22 //BEGIN_MAP_CHILD_CONTROLS(m_grpXbox)
23 MAP_CONTROL(IDC_Logo4J, m_4jlogo)
24 //END_MAP_CHILD_CONTROLS()
25
26 END_CONTROL_MAP()
27
28
29 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
30 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
31 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
32 HRESULT OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled);
33 HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);
34
35 bool m_bSkippable;
36 bool m_bWantsToSkip;
37 int m_iTimeline;
38public:
39
40 // Define the class. The class name must match the ClassOverride property
41 // set for the scene in the UI Authoring tool.
42 XUI_IMPLEMENT_CLASS( CScene_Intro, L"CScene_Intro", XUI_CLASS_SCENE )
43
44};