the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
at main 84 lines 3.0 kB view raw
1#pragma once 2using namespace std; 3#include "../media/xuiscene_ingameinfo.h" 4#include "XUI_CustomMessages.h" 5 6class INetworkPlayer; 7 8#define INGAME_INFO_TOOLTIP_TIMER 1000 9 10#define VOICE_ICON_DATA_ID 0 11#define MAP_ICON_DATA_ID 1 12#define OPS_ICON_DATA_ID 2 13 14class CScene_InGameInfo : public CXuiSceneImpl 15{ 16protected: 17 // Control and Element wrapper objects. 18 CXuiList playersList; 19 CXuiControl m_gameOptionsButton; 20 CXuiControl m_title; 21 22 // Message map. Here we tie messages to message handlers. 23 XUI_BEGIN_MSG_MAP() 24 XUI_ON_XM_INIT( OnInit ) 25 XUI_ON_XM_DESTROY( OnDestroy ) 26 XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged ) 27 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) 28 XUI_ON_XM_KEYDOWN(OnKeyDown) 29 XUI_ON_XM_TIMER( OnTimer ) 30 XUI_ON_XM_TRANSITION_START( OnTransitionStart ) 31 XUI_ON_XM_TRANSITION_END( OnTransitionEnd ) 32 XUI_ON_XM_NOTIFY_SET_FOCUS( OnNotifySetFocus ) 33 34 XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText) 35 XUI_ON_XM_GET_SOURCE_IMAGE(OnGetSourceDataImage) 36 XUI_ON_XM_GET_ITEMCOUNT_ALL(OnGetItemCountAll) 37 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) 38 XUI_END_MSG_MAP() 39 40 // Control mapping to objects 41 BEGIN_CONTROL_MAP() 42 MAP_CONTROL(IDC_GamePlayers, playersList) 43 MAP_CONTROL(IDC_GameOptionsButton, m_gameOptionsButton) 44 MAP_CONTROL(IDC_Title, m_title) 45 END_CONTROL_MAP() 46 47 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 48 HRESULT OnDestroy(); 49 HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled ); 50 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled); 51 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); 52 HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled); 53 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); 54 HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled ); 55 HRESULT OnNotifySetFocus( HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled ); 56 57 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); 58 59 HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled); 60 HRESULT OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled); 61 HRESULT OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled); 62 63public: 64 65 // Define the class. The class name must match the ClassOverride property 66 // set for the scene in the UI Authoring tool. 67 XUI_IMPLEMENT_CLASS( CScene_InGameInfo, L"CScene_InGameInfo", XUI_CLASS_SCENE ) 68 69 static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving); 70 71private: 72 bool m_isHostPlayer; 73 int m_iPad; 74 D3DXVECTOR3 m_OriginalPosition; 75 76 int m_playersCount; 77 BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's 78 bool m_bIgnoreKeyPresses; 79 80 void updateTooltips(); 81 82public: 83 static int KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 84};