the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "../media/xuiscene_controls.h"
4#include "XUI_CustomMessages.h"
5
6class CXuiCtrl4JList;
7
8
9
10#define MAX_CONTROLS 17
11class CScene_Controls : public CXuiSceneImpl
12{
13 protected:
14 // Control and Element wrapper objects.
15 CXuiControl m_TextA[MAX_CONTROLS];
16 HXUIOBJ m_TextPresenterA[MAX_CONTROLS];
17 CXuiElement m_FigA[MAX_CONTROLS];
18 CXuiList m_SchemeList;
19 CXuiElement m_Group;
20 CXuiControl m_BuildVer;
21 CXuiControl m_CurrentLayout;
22 CXuiCheckbox m_InvertLook;
23 CXuiCheckbox m_SouthPaw;
24 static LPCWSTR m_LayoutNameA[3];
25
26 // Message map. Here we tie messages to message handlers.
27 XUI_BEGIN_MSG_MAP()
28 XUI_ON_XM_INIT( OnInit )
29 XUI_ON_XM_KEYDOWN(OnKeyDown)
30 XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
31 XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
32 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
33 XUI_ON_XM_TRANSITION_START(OnTransitionStart)
34
35 XUI_END_MSG_MAP()
36
37 // Control mapping to objects
38 BEGIN_CONTROL_MAP()
39 MAP_CONTROL(IDC_SchemeList, m_SchemeList)
40 MAP_CONTROL(IDC_CurrentLayout, m_CurrentLayout)
41
42 MAP_CONTROL(IDC_XuiBuildVer, m_BuildVer)
43 MAP_CONTROL(IDC_XuiLabel1, m_TextA[0])
44 MAP_CONTROL(IDC_XuiLabel2, m_TextA[1])
45 MAP_CONTROL(IDC_XuiLabel3, m_TextA[2])
46 MAP_CONTROL(IDC_XuiLabel4, m_TextA[3])
47 MAP_CONTROL(IDC_XuiLabel5, m_TextA[4])
48 MAP_CONTROL(IDC_XuiLabel6, m_TextA[5])
49 MAP_CONTROL(IDC_XuiLabel7, m_TextA[6])
50 MAP_CONTROL(IDC_XuiLabel8, m_TextA[7])
51 MAP_CONTROL(IDC_XuiLabel9, m_TextA[8])
52 MAP_CONTROL(IDC_XuiLabel10, m_TextA[9])
53 MAP_CONTROL(IDC_XuiLabel11, m_TextA[10])
54 MAP_CONTROL(IDC_XuiLabel12, m_TextA[11])
55 MAP_CONTROL(IDC_XuiLabel13, m_TextA[12])
56 MAP_CONTROL(IDC_XuiLabel14, m_TextA[13])
57 MAP_CONTROL(IDC_XuiLabel15, m_TextA[14])
58 MAP_CONTROL(IDC_XuiLabel16, m_TextA[15])
59 MAP_CONTROL(IDC_XuiLabel17, m_TextA[16])
60 MAP_CONTROL(IDC_FigGroup, m_Group)
61 MAP_CONTROL(IDC_InvertLook, m_InvertLook)
62 MAP_CONTROL(IDC_SouthPaw, m_SouthPaw)
63 BEGIN_MAP_CHILD_CONTROLS(m_Group)
64 MAP_CONTROL(IDC_A, m_FigA[0])
65 MAP_CONTROL(IDC_B, m_FigA[1])
66 MAP_CONTROL(IDC_X, m_FigA[2])
67 MAP_CONTROL(IDC_Y, m_FigA[3])
68 MAP_CONTROL(IDC_Start, m_FigA[4])
69 MAP_CONTROL(IDC_Back, m_FigA[5])
70 MAP_CONTROL(IDC_RB, m_FigA[6])
71 MAP_CONTROL(IDC_LB, m_FigA[7])
72 MAP_CONTROL(IDC_RStickButton, m_FigA[8])
73 MAP_CONTROL(IDC_LStickButton, m_FigA[9])
74 MAP_CONTROL(IDC_RStick, m_FigA[10])
75 MAP_CONTROL(IDC_LStick, m_FigA[11])
76 MAP_CONTROL(IDC_RT, m_FigA[12])
77 MAP_CONTROL(IDC_LT, m_FigA[13])
78 MAP_CONTROL(IDC_DpadR, m_FigA[14])
79 MAP_CONTROL(IDC_DpadL, m_FigA[15])
80 MAP_CONTROL(IDC_Dpad, m_FigA[16])
81 END_MAP_CHILD_CONTROLS()
82 END_CONTROL_MAP()
83
84 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
85 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
86 HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
87 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
88 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
89 HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
90
91
92 void PositionText(int iPad,int iTextID, unsigned char ucAction);
93 void PositionTextDirect(int iPad,int iTextID, int iControlDetailsIndex, bool bShow);
94 void PositionAllText(int iPad);
95
96
97 int m_iCurrentTextIndex;
98 int m_iCurrentNavigatedControlsLayout;
99 int m_iSchemeTextA[3];
100 int m_nItems;
101 int m_iPad;
102 CXuiCtrl4JList *m_pLayoutList;
103 bool m_bIgnoreNotifies;
104 D3DXVECTOR3 m_OriginalPosition;
105 bool m_bCreativeMode;
106
107public:
108
109 // Define the class. The class name must match the ClassOverride property
110 // set for the scene in the UI Authoring tool.
111 XUI_IMPLEMENT_CLASS( CScene_Controls, L"CScene_Controls", XUI_CLASS_SCENE )
112
113
114
115};