the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1// Minecraft.cpp : Defines the entry point for the application.
2//
3
4#include "stdafx.h"
5
6#include <assert.h>
7#include "..\XUI\XUI_HelpAndOptions.h"
8
9
10//----------------------------------------------------------------------------------
11// Performs initialization tasks - retrieves controls.
12//----------------------------------------------------------------------------------
13HRESULT CScene_HelpAndOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
14{
15 m_iPad = *(int *)pInitData->pvInitData;
16 bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
17
18 MapChildControls();
19 XuiControlSetText(m_Buttons[BUTTON_HAO_CHANGESKIN],app.GetString(IDS_CHANGE_SKIN));
20 XuiControlSetText(m_Buttons[BUTTON_HAO_HOWTOPLAY],app.GetString(IDS_HOW_TO_PLAY));
21 XuiControlSetText(m_Buttons[BUTTON_HAO_CONTROLS],app.GetString(IDS_CONTROLS));
22 XuiControlSetText(m_Buttons[BUTTON_HAO_SETTINGS],app.GetString(IDS_SETTINGS));
23 XuiControlSetText(m_Buttons[BUTTON_HAO_CREDITS],app.GetString(IDS_CREDITS));
24 XuiControlSetText(m_Buttons[BUTTON_HAO_REINSTALL],app.GetString(IDS_REINSTALL_CONTENT));
25 XuiControlSetText(m_Buttons[BUTTON_HAO_DEBUG],app.GetString(IDS_DEBUG_SETTINGS));
26
27 //if(app.GetTMSDLCInfoRead())
28 {
29 m_Timer.SetShow(FALSE);
30 m_bIgnoreInput=false;
31
32 #ifndef _FINAL_BUILD
33 if(!app.DebugSettingsOn())
34 {
35 m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
36 m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
37 }
38 else
39 {
40 m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
41 m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
42
43 }
44 #endif
45
46 // 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
47
48 // any content to be re-installed?
49 if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
50 {
51 // We should show the reinstall menu
52 app.DebugPrintf("Reinstall Menu required...\n");
53 m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
54 m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
55 }
56 else
57 {
58 m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
59 m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
60 }
61
62 if(app.GetLocalPlayerCount()>1)
63 {
64 // no credits in splitscreen
65 D3DXVECTOR3 vec;
66
67 m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
68
69 m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
70 m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
71
72 m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
73
74 app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
75 CXuiSceneBase::ShowLogo( m_iPad, FALSE );
76
77 if(ProfileManager.GetPrimaryPad()!=m_iPad)
78 {
79 m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
80 m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
81 }
82 }
83 else
84 {
85 if(bNotInGame)
86 {
87 CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
88 }
89 else
90 {
91 CXuiSceneBase::ShowLogo( m_iPad, TRUE );
92 }
93 }
94 // Display the tooltips
95
96 // if we're not in the game, we need to use basescene 0
97 if(bNotInGame)
98 {
99 ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
100 }
101 else
102 {
103 ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
104 }
105
106
107 if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
108 {
109 // disable save button
110 m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
111 m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
112 // set the focus to the second button
113
114 XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad);
115 }
116 }
117 /*else
118 {
119 m_bIgnoreInput=true;
120 m_Timer.SetShow(TRUE);
121
122 // hide all the buttons
123 for(int i=0;i<BUTTONS_HAO_MAX;i++)
124 {
125 m_Buttons[i].SetEnable(FALSE);
126 m_Buttons[i].SetShow(FALSE);
127 }
128
129 if(bNotInGame)
130 {
131 ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1,-1);
132 }
133 else
134 {
135 ui.SetTooltips( m_iPad, -1,-1);
136 }
137 }*/
138 return S_OK;
139}
140
141/*HRESULT CScene_HelpAndOptions::OnTMSDLCFileRetrieved( )
142{
143 bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
144 m_Timer.SetShow(FALSE);
145 m_bIgnoreInput=false;
146
147 // show all the buttons - except the debug settings and reinstall content
148 m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(TRUE);
149 m_Buttons[BUTTON_HAO_CHANGESKIN].SetShow(TRUE);
150 m_Buttons[BUTTON_HAO_HOWTOPLAY].SetEnable(TRUE);
151 m_Buttons[BUTTON_HAO_HOWTOPLAY].SetShow(TRUE);
152 m_Buttons[BUTTON_HAO_CONTROLS].SetEnable(TRUE);
153 m_Buttons[BUTTON_HAO_CONTROLS].SetShow(TRUE);
154 m_Buttons[BUTTON_HAO_SETTINGS].SetEnable(TRUE);
155 m_Buttons[BUTTON_HAO_SETTINGS].SetShow(TRUE);
156 m_Buttons[BUTTON_HAO_CREDITS].SetEnable(TRUE);
157 m_Buttons[BUTTON_HAO_CREDITS].SetShow(TRUE);
158
159
160
161#ifndef _FINAL_BUILD
162 if(!app.DebugSettingsOn())
163 {
164 m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
165 m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
166 }
167 else
168 {
169 m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
170 m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
171
172 }
173#endif
174
175 // 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
176
177 // any content to be re-installed?
178 if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
179 {
180 // We should show the reinstall menu
181 app.DebugPrintf("Reinstall Menu required...\n");
182 m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
183 m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
184 }
185 else
186 {
187 m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
188 m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
189 }
190
191 if(app.GetLocalPlayerCount()>1)
192 {
193 // no credits in splitscreen
194 D3DXVECTOR3 vec;
195
196 m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
197
198 m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
199 m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
200
201 m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
202
203 app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
204 CXuiSceneBase::ShowLogo( m_iPad, FALSE );
205
206 if(ProfileManager.GetPrimaryPad()!=m_iPad)
207 {
208 m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
209 m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
210 }
211 }
212 else
213 {
214 if(bNotInGame)
215 {
216 CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
217 }
218 else
219 {
220 CXuiSceneBase::ShowLogo( m_iPad, TRUE );
221 }
222 }
223 // Display the tooltips
224
225 // if we're not in the game, we need to use basescene 0
226 if(bNotInGame)
227 {
228 ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
229 }
230 else
231 {
232 ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
233 }
234
235
236 if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
237 {
238 // disable save button
239 m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
240 m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
241 // set the focus to the second button
242
243 XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad);
244 }
245 else
246 {
247 XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_CHANGESKIN].m_hObj, m_iPad);
248 }
249 return S_OK;
250}*/
251
252HRESULT CScene_HelpAndOptions::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
253{
254 pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
255
256 if(pControlNavigateData->hObjDest!=NULL)
257 {
258 bHandled=TRUE;
259 }
260
261 return S_OK;
262}
263
264//----------------------------------------------------------------------------------
265// Handler for the button press message.
266//----------------------------------------------------------------------------------
267HRESULT CScene_HelpAndOptions::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
268{
269 // This assumes all buttons can only be pressed with the A button
270 ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
271
272 unsigned int uiButtonCounter=0;
273
274 while((uiButtonCounter<BUTTONS_HAO_MAX) && (m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++;
275
276 // Determine which button was pressed,
277 // and call the appropriate function.
278
279 switch(uiButtonCounter)
280 {
281 case BUTTON_HAO_HOWTOPLAY:
282 app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_HowToPlayMenu);
283 break;
284 case BUTTON_HAO_CONTROLS:
285 app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_ControlsMenu);
286 break;
287 case BUTTON_HAO_SETTINGS:
288 app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsMenu);
289 break;
290 case BUTTON_HAO_CHANGESKIN:
291 app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SkinSelectMenu);
292 break;
293 case BUTTON_HAO_CREDITS:
294 app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_Credits);
295 break;
296
297 case BUTTON_HAO_REINSTALL:
298 app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_ReinstallMenu);
299 break;
300
301 case BUTTON_HAO_DEBUG:
302 app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_DebugOptions);
303 break;
304
305 default:
306 break;
307 }
308
309 return S_OK;
310}
311
312HRESULT CScene_HelpAndOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
313{
314 if(m_bIgnoreInput) return S_OK;
315
316 // ignore a held down key to avoid skipping this scene if the user changes a setting and presses B for slightly too long
317 if((pInputData->dwFlags&XUI_INPUT_FLAG_REPEAT)&&(pInputData->dwKeyCode==VK_PAD_B))
318 {
319 return S_OK;
320 }
321
322 ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
323
324 switch(pInputData->dwKeyCode)
325 {
326
327 case VK_PAD_B:
328 case VK_ESCAPE:
329 BYTE userIndex = pInputData->UserIndex;
330 if( !app.IsPauseMenuDisplayed(userIndex) )
331 {
332 // If we are not from a pause menu, then we are from the main menu
333 userIndex = XUSER_INDEX_ANY;
334 }
335
336 app.NavigateBack(userIndex);
337 rfHandled = TRUE;
338
339 break;
340 }
341
342 return S_OK;
343}
344
345HRESULT CScene_HelpAndOptions::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
346{
347 bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
348
349 if(bNotInGame)
350 {
351 ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
352 CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
353
354 if(m_iPad==ProfileManager.GetPrimaryPad() )//&&
355 // StorageManager.GetSaveDeviceSelected(m_iPad) &&
356 // !StorageManager.GetSaveDisabled() &&
357// ( ProfileManager.IsAwardsFlagSet(m_iPad,eAward_mine100Blocks) ||
358// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_kill10Creepers) ||
359// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_eatPorkChop) ||
360// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_play100Days) ||
361// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_arrowKillCreeper) ||
362// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_socialPost)) )
363 {
364 // We should show the reinstall menu
365 app.DebugPrintf("Reinstall Menu required...\n");
366 m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
367 m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
368 }
369 else
370 {
371 m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
372 m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
373 }
374
375 }
376 else
377 {
378 ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
379 if(app.GetLocalPlayerCount()>1)
380 {
381 CXuiSceneBase::ShowLogo( m_iPad, FALSE );
382 }
383 else
384 {
385 CXuiSceneBase::ShowLogo( m_iPad, TRUE );
386 }
387 }
388
389 return S_OK;
390}
391
392
393// int CScene_HelpAndOptions::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
394// {
395// CScene_HelpAndOptions* pClass = (CScene_HelpAndOptions*)pParam;
396//
397// // results switched for this dialog
398// if(result==C4JStorage::EMessage_ResultDecline)
399// {
400// app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
401// // if the profile data has been changed, then force a profile write
402// // It seems we're allowed to break the 5 minute rule if it's the result of a user action
403// app.CheckGameSettingsChanged(true,iPad);
404// }
405// return 0;
406// }
407
408HRESULT CScene_HelpAndOptions::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
409{
410 if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
411
412 if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
413 {
414
415 // 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
416 XUIRect xuiRect;
417 HXUIOBJ visual=NULL;
418 HXUIOBJ text;
419 float fMaxTextLen=0.0f;
420 float fTextVisualLen;
421 float fMaxButton;
422 float fWidth,fHeight;
423
424 HRESULT hr=XuiControlGetVisual(m_Buttons[0].m_hObj,&visual);
425 hr=XuiElementGetChildById(visual,L"text_Label",&text);
426 hr=XuiElementGetBounds(text,&fTextVisualLen,&fHeight);
427 m_Buttons[0].GetBounds(&fMaxButton,&fHeight);
428
429
430 for(int i=0;i<BUTTONS_HAO_MAX;i++)
431 {
432 hr=XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(), &xuiRect);
433 if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
434 }
435
436 if(fTextVisualLen<fMaxTextLen)
437 {
438 D3DXVECTOR3 vec;
439
440 // centre is vec.x+(fWidth/2)
441 for(int i=0;i<BUTTONS_HAO_MAX;i++)
442 {
443 // need to resize and reposition the buttons
444 m_Buttons[i].GetPosition(&vec);
445 m_Buttons[i].GetBounds(&fWidth,&fHeight);
446 vec.x= vec.x+(fWidth/2.0f)-(fMaxTextLen/2.0f);
447
448 m_Buttons[i].SetPosition(&vec);
449 m_Buttons[i].SetBounds(fMaxButton+fMaxTextLen-fTextVisualLen,fHeight);
450 }
451 }
452 }
453
454 return S_OK;
455}
456
457
458HRESULT CScene_HelpAndOptions::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
459{
460 bHandled=true;
461 return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining,false);
462}