the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "../media/xuiscene_hud.h" 3#include "XUI_CustomMessages.h" 4 5#define CHAT_LINES_COUNT 10 6 7class CXuiSceneHud : public CXuiSceneImpl 8{ 9private: 10 Random m_random; 11 int m_tickCount; 12 13protected: 14 CXuiControl m_hudHolder; // Contains the HUD group to enable moving all elements together 15 CXuiControl m_hudGroup; // Contains all the HUD elements except crosshair, in a group that scales 16 CXuiControl m_hudScaleGroup; // Contains all the HUD elements except crosshair 17 CXuiControl m_hotbarGroup; 18 CXuiCtrlSlotItem *m_hotbarIcon[9]; 19 CXuiProgressBar m_ExperienceProgress; 20 CXuiControl m_healthGroup; 21 CXuiControl m_healthIcon[10]; 22 CXuiControl m_armourGroup; 23 CXuiControl m_armourIcon[10]; 24 CXuiControl m_foodGroup; 25 CXuiControl m_foodIcon[10]; 26 CXuiControl m_airGroup; 27 CXuiControl m_airIcon[10]; 28 CXuiControl m_xpLevel; 29 30 D3DXVECTOR3 m_OriginalPosition; 31 int m_iPad; 32 33 // Message map. Here we tie messages to message handlers. 34 XUI_BEGIN_MSG_MAP() 35 XUI_ON_XM_INIT( OnInit ) 36 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) 37 XUI_ON_XM_CUSTOMTICKSCENE_MESSAGE(OnCustomMessage_TickScene) 38 XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled) 39 XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete) 40 XUI_END_MSG_MAP() 41 42 BEGIN_CONTROL_MAP() 43 MAP_CONTROL(IDC_HudHolder, m_hudHolder) 44 BEGIN_MAP_CHILD_CONTROLS(m_hudHolder) 45 MAP_CONTROL(IDC_HudGroup, m_hudGroup) 46 BEGIN_MAP_CHILD_CONTROLS(m_hudGroup) 47 MAP_CONTROL(IDC_HudScaleGroup, m_hudScaleGroup) 48 BEGIN_MAP_CHILD_CONTROLS(m_hudScaleGroup) 49 MAP_CONTROL(IDC_Hotbar, m_hotbarGroup) 50 BEGIN_MAP_CHILD_CONTROLS(m_hotbarGroup) 51 MAP_OVERRIDE(IDC_Inventory1, m_hotbarIcon[0]) 52 MAP_OVERRIDE(IDC_Inventory2, m_hotbarIcon[1]) 53 MAP_OVERRIDE(IDC_Inventory3, m_hotbarIcon[2]) 54 MAP_OVERRIDE(IDC_Inventory4, m_hotbarIcon[3]) 55 MAP_OVERRIDE(IDC_Inventory5, m_hotbarIcon[4]) 56 MAP_OVERRIDE(IDC_Inventory6, m_hotbarIcon[5]) 57 MAP_OVERRIDE(IDC_Inventory7, m_hotbarIcon[6]) 58 MAP_OVERRIDE(IDC_Inventory8, m_hotbarIcon[7]) 59 MAP_OVERRIDE(IDC_Inventory9, m_hotbarIcon[8]) 60 END_MAP_CHILD_CONTROLS() 61 MAP_CONTROL(IDC_ExperienceProgress, m_ExperienceProgress) 62 MAP_CONTROL(IDC_Health, m_healthGroup) 63 BEGIN_MAP_CHILD_CONTROLS(m_healthGroup) 64 MAP_CONTROL(IDC_Health0, m_healthIcon[0]) 65 MAP_CONTROL(IDC_Health1, m_healthIcon[1]) 66 MAP_CONTROL(IDC_Health2, m_healthIcon[2]) 67 MAP_CONTROL(IDC_Health3, m_healthIcon[3]) 68 MAP_CONTROL(IDC_Health4, m_healthIcon[4]) 69 MAP_CONTROL(IDC_Health5, m_healthIcon[5]) 70 MAP_CONTROL(IDC_Health6, m_healthIcon[6]) 71 MAP_CONTROL(IDC_Health7, m_healthIcon[7]) 72 MAP_CONTROL(IDC_Health8, m_healthIcon[8]) 73 MAP_CONTROL(IDC_Health9, m_healthIcon[9]) 74 END_MAP_CHILD_CONTROLS() 75 MAP_CONTROL(IDC_Armour, m_armourGroup) 76 BEGIN_MAP_CHILD_CONTROLS(m_armourGroup) 77 MAP_CONTROL(IDC_Armour0, m_armourIcon[0]) 78 MAP_CONTROL(IDC_Armour1, m_armourIcon[1]) 79 MAP_CONTROL(IDC_Armour2, m_armourIcon[2]) 80 MAP_CONTROL(IDC_Armour3, m_armourIcon[3]) 81 MAP_CONTROL(IDC_Armour4, m_armourIcon[4]) 82 MAP_CONTROL(IDC_Armour5, m_armourIcon[5]) 83 MAP_CONTROL(IDC_Armour6, m_armourIcon[6]) 84 MAP_CONTROL(IDC_Armour7, m_armourIcon[7]) 85 MAP_CONTROL(IDC_Armour8, m_armourIcon[8]) 86 MAP_CONTROL(IDC_Armour9, m_armourIcon[9]) 87 END_MAP_CHILD_CONTROLS() 88 MAP_CONTROL(IDC_Food, m_foodGroup) 89 BEGIN_MAP_CHILD_CONTROLS(m_foodGroup) 90 MAP_CONTROL(IDC_Food0, m_foodIcon[0]) 91 MAP_CONTROL(IDC_Food1, m_foodIcon[1]) 92 MAP_CONTROL(IDC_Food2, m_foodIcon[2]) 93 MAP_CONTROL(IDC_Food3, m_foodIcon[3]) 94 MAP_CONTROL(IDC_Food4, m_foodIcon[4]) 95 MAP_CONTROL(IDC_Food5, m_foodIcon[5]) 96 MAP_CONTROL(IDC_Food6, m_foodIcon[6]) 97 MAP_CONTROL(IDC_Food7, m_foodIcon[7]) 98 MAP_CONTROL(IDC_Food8, m_foodIcon[8]) 99 MAP_CONTROL(IDC_Food9, m_foodIcon[9]) 100 END_MAP_CHILD_CONTROLS() 101 MAP_CONTROL(IDC_Air, m_airGroup) 102 BEGIN_MAP_CHILD_CONTROLS(m_airGroup) 103 MAP_CONTROL(IDC_Air0, m_airIcon[0]) 104 MAP_CONTROL(IDC_Air1, m_airIcon[1]) 105 MAP_CONTROL(IDC_Air2, m_airIcon[2]) 106 MAP_CONTROL(IDC_Air3, m_airIcon[3]) 107 MAP_CONTROL(IDC_Air4, m_airIcon[4]) 108 MAP_CONTROL(IDC_Air5, m_airIcon[5]) 109 MAP_CONTROL(IDC_Air6, m_airIcon[6]) 110 MAP_CONTROL(IDC_Air7, m_airIcon[7]) 111 MAP_CONTROL(IDC_Air8, m_airIcon[8]) 112 MAP_CONTROL(IDC_Air9, m_airIcon[9]) 113 END_MAP_CHILD_CONTROLS() 114 MAP_CONTROL(IDC_XPLevel, m_xpLevel) 115 END_MAP_CHILD_CONTROLS() 116 END_MAP_CHILD_CONTROLS() 117 END_MAP_CHILD_CONTROLS() 118 END_CONTROL_MAP() 119 120 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 121 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); 122 HRESULT OnCustomMessage_TickScene(); 123 HRESULT OnCustomMessage_DLCInstalled(); 124 HRESULT OnCustomMessage_DLCMountingComplete(); 125public: 126 // Define the class. The class name must match the ClassOverride property 127 // set for the scene in the UI Authoring tool. 128 XUI_IMPLEMENT_CLASS( CXuiSceneHud, L"CXuiSceneHud", XUI_CLASS_SCENE ) 129};