the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "..\Media\xuiscene_debug_schematic_create.h"
3#include "XUI_Ctrl_4JEdit.h"
4#include "..\..\Common\GameRules\ConsoleSchematicFile.h"
5
6class CScene_DebugSchematicCreator : public CXuiSceneImpl
7{
8#ifndef _CONTENT_PACKAGE
9private:
10 CXuiControl m_createButton;
11 CXuiCtrl4JEdit m_name, m_startX, m_startY, m_startZ, m_endX, m_endY, m_endZ;
12 CXuiCheckbox m_saveMobs, m_useXboxCompr;
13
14 ConsoleSchematicFile::XboxSchematicInitParam *m_data;
15
16protected:
17 // Message map. Here we tie messages to message handlers.
18 XUI_BEGIN_MSG_MAP()
19 XUI_ON_XM_INIT( OnInit )
20 XUI_ON_XM_NOTIFY_PRESS_EX( OnNotifyPressEx )
21 XUI_ON_XM_KEYDOWN(OnKeyDown)
22 XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
23 XUI_END_MSG_MAP()
24
25 // Control mapping to objects
26 BEGIN_CONTROL_MAP()
27 MAP_CONTROL(IDC_CreateButton, m_createButton)
28 MAP_CONTROL(IDC_Name, m_name)
29 MAP_CONTROL(IDC_StartX, m_startX)
30 MAP_CONTROL(IDC_StartY, m_startY)
31 MAP_CONTROL(IDC_StartZ, m_startZ)
32 MAP_CONTROL(IDC_EndX, m_endX)
33 MAP_CONTROL(IDC_EndY, m_endY)
34 MAP_CONTROL(IDC_EndZ, m_endZ)
35 MAP_CONTROL(IDC_SaveMobs, m_saveMobs)
36 MAP_CONTROL(IDC_UseXboxCompression, m_useXboxCompr)
37 END_CONTROL_MAP()
38
39 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
40 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
41 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
42 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);
43public:
44
45 // Define the class. The class name must match the ClassOverride property
46 // set for the scene in the UI Authoring tool.
47 XUI_IMPLEMENT_CLASS( CScene_DebugSchematicCreator, L"CScene_DebugSchematicCreator", XUI_CLASS_SCENE )
48#endif
49};