the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3#include "../media/xuiscene_debugoverlay.h"
4
5#define DEBUG_OVERLAY_UPDATE_TIME_PERIOD 10000
6
7class RegionFile;
8class DataOutputStream;
9class ConsoleSaveFile;
10#include "..\..\..\Minecraft.World\File.h"
11#include "..\..\..\Minecraft.World\Entity.h"
12
13class CScene_DebugOverlay : public CXuiSceneImpl
14{
15#ifdef _DEBUG_MENUS_ENABLED
16private:
17 CXuiList m_items, m_mobs, m_enchantments;
18 CXuiControl m_resetTutorial, m_createSchematic, m_toggleRain, m_toggleThunder, m_setCamera;
19 CXuiControl m_setDay, m_setNight;
20 CXuiSlider m_chunkRadius, m_setTime,m_setFov;
21 vector<int> m_itemIds;
22 vector<eINSTANCEOF> m_mobFactories;
23 vector<int> m_enchantmentIds;
24
25protected:
26 // Message map. Here we tie messages to message handlers.
27 XUI_BEGIN_MSG_MAP()
28 XUI_ON_XM_INIT( OnInit )
29 XUI_ON_XM_NOTIFY_PRESS_EX( OnNotifyPressEx )
30 XUI_ON_XM_KEYDOWN(OnKeyDown)
31 XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
32 XUI_ON_XM_TIMER( OnTimer )
33 XUI_END_MSG_MAP()
34
35 // Control mapping to objects
36 BEGIN_CONTROL_MAP()
37 MAP_CONTROL(IDC_ChunkRadius, m_chunkRadius)
38 MAP_CONTROL(IDC_ResetTutorial, m_resetTutorial)
39 MAP_CONTROL(IDC_CreateSchematic, m_createSchematic)
40 MAP_CONTROL(IDC_ToggleRain, m_toggleRain)
41 MAP_CONTROL(IDC_ToggleThunder, m_toggleThunder)
42 MAP_CONTROL(IDC_SetDay, m_setDay)
43 MAP_CONTROL(IDC_SetNight, m_setNight)
44 MAP_CONTROL(IDC_SliderTime, m_setTime)
45 MAP_CONTROL(IDC_SliderFov, m_setFov)
46 MAP_CONTROL(IDC_MobList, m_mobs)
47 MAP_CONTROL(IDC_EnchantmentsList, m_enchantments)
48 MAP_CONTROL(IDC_ItemsList, m_items)
49 MAP_CONTROL(IDC_SetCamera, m_setCamera)
50 END_CONTROL_MAP()
51
52 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
53 HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
54 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
55 HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);
56 HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
57public:
58
59 // Define the class. The class name must match the ClassOverride property
60 // set for the scene in the UI Authoring tool.
61 XUI_IMPLEMENT_CLASS( CScene_DebugOverlay, L"CScene_DebugOverlay", XUI_CLASS_SCENE )
62
63private:
64 void SetSpawnToPlayerPos();
65#ifndef _CONTENT_PACKAGE
66 void SaveLimitedFile(int chunkRadius);
67#endif
68 RegionFile *getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
69
70 DataOutputStream *getChunkDataOutputStream(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
71#endif
72};