the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\..\..\Minecraft.World\StringHelpers.h"
3#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
4#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
5#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
6#include "..\..\Minecraft.h"
7#include "..\..\MultiPlayerLocalPlayer.h"
8#include "..\..\ClientConnection.h"
9#include "..\..\Common\GameRules\ConsoleGameRules.h"
10#include "XUI_DebugItemEditor.h"
11
12#ifdef _DEBUG_MENUS_ENABLED
13HRESULT CScene_DebugItemEditor::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
14{
15 MapChildControls();
16
17 ItemEditorInput *initData = (ItemEditorInput *)pInitData->pvInitData;
18 m_iPad = initData->iPad;
19 m_slot = initData->slot;
20 m_menu = initData->menu;
21 if(m_slot != NULL) m_item = m_slot->getItem();
22
23 if(m_item!=NULL)
24 {
25 m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
26 m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );
27
28 m_itemId .SetText( _toString<int>(m_item->id).c_str() );
29 m_itemAuxValue .SetText( _toString<int>(m_item->getAuxValue()).c_str() );
30 m_itemCount .SetText( _toString<int>(m_item->count).c_str() );
31 m_item4JData .SetText( _toString<int>(m_item->get4JData()).c_str() );
32 }
33
34 m_itemId .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
35 m_itemAuxValue .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
36 m_itemCount .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
37 m_item4JData .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
38
39 m_generatedXml.SetText( CollectItemRuleDefinition::generateXml(m_item).c_str() );
40
41 delete initData;
42
43 return S_OK;
44}
45
46HRESULT CScene_DebugItemEditor::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
47{
48 ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
49
50 switch(pInputData->dwKeyCode)
51 {
52
53 case VK_PAD_B:
54 case VK_PAD_START:
55 case VK_PAD_BACK:
56 // We need to send a packet to the server to update it's representation of this item
57 if(m_slot != NULL && m_menu != NULL)
58 {
59 m_slot->set(m_item);
60
61 Minecraft *pMinecraft = Minecraft::GetInstance();
62 shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
63 if(player != NULL && player->connection) player->connection->send( shared_ptr<ContainerSetSlotPacket>( new ContainerSetSlotPacket(m_menu->containerId, m_slot->index, m_item) ) );
64 }
65 // kill the crafting xui
66 app.NavigateBack(m_iPad);
67
68 rfHandled = TRUE;
69
70 break;
71
72 }
73
74 return S_OK;
75}
76
77HRESULT CScene_DebugItemEditor::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled)
78{
79 if(m_item == NULL) m_item = shared_ptr<ItemInstance>( new ItemInstance(0,1,0) );
80 if(hObjSource == m_itemId)
81 {
82 int id = 0;
83 wstring value = m_itemId.GetText();
84 if(!value.empty()) id = _fromString<int>( value );
85
86 // TODO Proper validation of the valid item ids
87 if(id > 0 && Item::items[id] != NULL) m_item->id = id;
88 }
89 else if(hObjSource == m_itemAuxValue)
90 {
91 int auxVal = 0;
92 wstring value = m_itemAuxValue.GetText();
93 if(!value.empty()) auxVal = _fromString<int>( value );
94 if(auxVal >= 0) m_item->setAuxValue( auxVal );
95 }
96 else if(hObjSource == m_itemCount)
97 {
98 int count = 0;
99 wstring value = m_itemCount.GetText();
100 if(!value.empty()) count = _fromString<int>( value );
101 if(count > 0 && count <= Item::items[m_item->id]->getMaxStackSize()) m_item->count = count;
102 }
103 else if(hObjSource == m_item4JData)
104 {
105 int data = 0;
106 wstring value = m_item4JData.GetText();
107 if(!value.empty()) data = _fromString<int>( value );
108 m_item->set4JData(data);
109 }
110
111 m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
112
113 m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );
114
115 m_generatedXml.SetText( CollectItemRuleDefinition::generateXml(m_item).c_str() );
116 return S_OK;
117}
118#endif