the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\..\Minecraft.h"
3#include "..\..\ScreenSizeCalculator.h"
4#include "..\..\Lighting.h"
5#include "XUI_Ctrl_SplashPulser.h"
6#include "..\..\Font.h"
7#include "..\..\..\Minecraft.World\Mth.h"
8#include "..\..\..\Minecraft.World\System.h"
9
10//-----------------------------------------------------------------------------
11// CXuiCtrlSplashPulser class
12//-----------------------------------------------------------------------------
13
14//-----------------------------------------------------------------------------
15CXuiCtrlSplashPulser::CXuiCtrlSplashPulser() :
16 m_bDirty(FALSE),
17 m_fScale(1.0f),
18 m_fAlpha(1.0f)
19{
20 Minecraft *pMinecraft=Minecraft::GetInstance();
21
22 ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
23 m_fScreenWidth=(float)pMinecraft->width_phys;
24 m_fRawWidth=(float)ssc.rawWidth;
25 m_fScreenHeight=(float)pMinecraft->height_phys;
26 m_fRawHeight=(float)ssc.rawHeight;
27}
28
29//-----------------------------------------------------------------------------
30HRESULT CXuiCtrlSplashPulser::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
31{
32 HRESULT hr=S_OK;
33 return hr;
34}
35
36HRESULT CXuiCtrlSplashPulser::OnRender(XUIMessageRender *pRenderData, BOOL &bHandled )
37{
38#ifdef _XBOX
39 HXUIDC hDC = pRenderData->hDC;
40
41 Minecraft *pMinecraft=Minecraft::GetInstance();
42 Font *font = pMinecraft->font;
43
44 wstring splash( GetText() );
45
46 // build and render with the game call
47
48 glDisable(GL_CULL_FACE);
49 glDisable(GL_DEPTH_TEST);
50
51 RenderManager.Set_matrixDirty();
52 glMatrixMode(GL_PROJECTION);
53 glLoadIdentity();
54 glOrtho(0, 1280.0f, 720.0f, 0, 1000, 3000);
55 glMatrixMode(GL_MODELVIEW);
56 glLoadIdentity();
57 glTranslatef(0, 0, -2000);
58 glColor4f(1.0f,1.0f,1.0f,1.0f);
59
60 glPushMatrix();
61
62 D3DXMATRIX matrix;
63 CXuiControl xuiControl(m_hObj);
64 xuiControl.GetFullXForm(&matrix);
65 float bwidth,bheight;
66 xuiControl.GetBounds(&bwidth,&bheight);
67
68 float xo = (matrix._41 + (bwidth*matrix._11)/2 );
69 float yo = (matrix._42 + (bheight*matrix._22) );
70 glTranslatef(xo, yo, 0);
71
72 glRotatef(-17, 0, 0, 1);
73 float sss = 1.8f - Mth::abs(Mth::sin(System::currentTimeMillis() % 1000 / 1000.0f * PI * 2) * 0.1f);
74 sss*=(m_fScreenWidth/m_fRawWidth);
75
76 sss = sss * 100 / (font->width(splash) + 8 * 4);
77 glScalef(sss, sss, sss);
78 //drawCenteredString(font, splash, 0, -8, 0xffff00);
79 font->drawShadow(splash, 0 - (font->width(splash)) / 2, -8, 0xffff00);
80 glPopMatrix();
81
82 glDisable(GL_RESCALE_NORMAL);
83
84 glEnable(GL_DEPTH_TEST);
85
86 XuiRenderRestoreState(hDC);
87
88 bHandled = TRUE;
89#endif
90 return S_OK;
91}
92
93
94