the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3// Sig: HRESULT OnGetItemCountMaxLines(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled) 4#define XUI_ON_XM_GET_ITEMCOUNT_MAX_LINES(MemberFunc)\ 5 if (pMessage->dwMessage == XM_GET_ITEMCOUNT && ((XUIMessageGetItemCount *) pMessage->pvData)->nType == XUI_ITEMCOUNT_MAX_LINES)\ 6 {\ 7 XUIMessageGetItemCount *pData = (XUIMessageGetItemCount *) pMessage->pvData;\ 8 return MemberFunc(pData, pMessage->bHandled);\ 9 } 10 11// Sig: HRESULT OnGetItemCountMaxPerLine(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled) 12#define XUI_ON_XM_GET_ITEMCOUNT_MAX_PER_LINE(MemberFunc)\ 13 if (pMessage->dwMessage == XM_GET_ITEMCOUNT && ((XUIMessageGetItemCount *) pMessage->pvData)->nType == XUI_ITEMCOUNT_MAX_PER_LINE)\ 14 {\ 15 XUIMessageGetItemCount *pData = (XUIMessageGetItemCount *) pMessage->pvData;\ 16 return MemberFunc(pData, pMessage->bHandled);\ 17 } 18 19class AbstractContainerMenu; 20class SlotListItemControl; 21class CXuiCtrlSlotItemListItem; 22 23class CXuiCtrlSlotList : public CXuiListImpl 24{ 25public: 26 // Define the class. The class name must match the ClassOverride property 27 // set for the scene in the UI Authoring tool. 28 XUI_IMPLEMENT_CLASS( CXuiCtrlSlotList, L"CXuiCtrlSlotList", XUI_CLASS_LIST ) 29 30 XUI_BEGIN_MSG_MAP() 31 XUI_ON_XM_INIT( OnInit ) 32 XUI_ON_XM_DESTROY(OnDestroy) 33 XUI_ON_XM_KEYDOWN( OnKeyDown ) 34 XUI_ON_XM_GET_ITEMCOUNT_ALL( OnGetItemCountAll ) 35 XUI_ON_XM_GET_ITEMCOUNT_MAX_LINES(OnGetItemCountMaxLines) 36 XUI_ON_XM_GET_ITEMCOUNT_MAX_PER_LINE(OnGetItemCountMaxPerLine) 37 XUI_END_MSG_MAP() 38 39 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 40 HRESULT OnDestroy(); 41 HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); 42 HRESULT OnGetItemCountAll( XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled ); 43 HRESULT OnGetItemCountMaxLines(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled); 44 HRESULT OnGetItemCountMaxPerLine(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled); 45 HRESULT OnRender(XUIMessageRender *pRenderData, BOOL &rfHandled); 46 47public: 48 void SetData(int m_iPad, AbstractContainerMenu* menu, int rows, int columns, int startIndex = 0, int endIndex = 0); 49 50 int GetRows() { return rows; }; 51 int GetColumns() { return columns; }; 52 int GetCurrentColumn(); 53 int GetCurrentRow(); 54 55 int GetCurrentIndex(); 56 57 void SetCurrentSlot(int row, int column); 58 void SetEntrySlot(int row, int column, XUI_CONTROL_NAVIGATE direction); 59 60 void Clicked(); 61 62 // 4J WESTY : Pointer Prototype : Made public. 63 void GetCXuiCtrlSlotItem(int itemIndex, CXuiCtrlSlotItemListItem** CXuiCtrlSlotItem); 64 65private: 66 int slotCount; 67 int rows; 68 int columns; 69 int startIndex; 70 71 // 4J WESTY : Pointer Prototype : Made public. 72 //void GetCXuiCtrlSlotItem(int itemIndex, CXuiCtrlSlotItemListItem** CXuiCtrlSlotItem); 73};