the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3class CXuiCtrlSliderWrapper : public CXuiSceneImpl 4{ 5private: 6 CXuiSlider *m_pSlider; 7 CXuiControl *m_pFocusSink; 8 bool m_sliderActive; 9 bool m_bDisplayVal; 10 bool m_bPlaySound; 11 12protected: 13 // Message map. Here we tie messages to message handlers. 14 XUI_BEGIN_MSG_MAP() 15 XUI_ON_XM_INIT( OnInit ) 16 XUI_ON_XM_TIMER( OnTimer ) 17 XUI_ON_XM_KEYDOWN(OnKeyDown) 18 XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged) 19 XUI_END_MSG_MAP() 20 21 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); 22 HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); 23 HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled); 24 HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled); 25public: 26 27 // Define the class. The class name must match the ClassOverride property 28 // set for the scene in the UI Authoring tool. 29 XUI_IMPLEMENT_CLASS( CXuiCtrlSliderWrapper, L"CXuiCtrlSliderWrapper", XUI_CLASS_SCENE ) 30 31 HRESULT SetValue( int nValue ); 32 HXUIOBJ GetSlider(); 33 HRESULT SetRange( int nRangeMin, int nRangeMax); 34 LPCWSTR GetText( ); 35 HRESULT SetText(LPCWSTR text, int iDataAssoc=0 ); 36 HRESULT SetValueDisplay( BOOL bShow ); 37 38};