the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "../media/xuiscene_chat.h"
3#include "XUI_CustomMessages.h"
4
5#define CHAT_LINES_COUNT 10
6
7class CScene_Chat : public CXuiSceneImpl
8{
9
10protected:
11 CXuiControl m_Labels[CHAT_LINES_COUNT];
12 CXuiControl m_Backgrounds[CHAT_LINES_COUNT];
13 CXuiControl m_Jukebox;
14
15 D3DXVECTOR3 m_OriginalPosition;
16 int m_iPad;
17
18 // Message map. Here we tie messages to message handlers.
19 XUI_BEGIN_MSG_MAP()
20 XUI_ON_XM_INIT( OnInit )
21 XUI_ON_XM_TIMER( OnTimer )
22 XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
23 XUI_END_MSG_MAP()
24
25 BEGIN_CONTROL_MAP()
26 MAP_CONTROL(IDC_XuiLabel1, m_Labels[0])
27 MAP_CONTROL(IDC_XuiLabel2, m_Labels[1])
28 MAP_CONTROL(IDC_XuiLabel3, m_Labels[2])
29 MAP_CONTROL(IDC_XuiLabel4, m_Labels[3])
30 MAP_CONTROL(IDC_XuiLabel5, m_Labels[4])
31 MAP_CONTROL(IDC_XuiLabel6, m_Labels[5])
32 MAP_CONTROL(IDC_XuiLabel7, m_Labels[6])
33 MAP_CONTROL(IDC_XuiLabel8, m_Labels[7])
34 MAP_CONTROL(IDC_XuiLabel9, m_Labels[8])
35 MAP_CONTROL(IDC_XuiLabel10, m_Labels[9])
36 MAP_CONTROL(IDC_XuiBack1, m_Backgrounds[0])
37 MAP_CONTROL(IDC_XuiBack2, m_Backgrounds[1])
38 MAP_CONTROL(IDC_XuiBack3, m_Backgrounds[2])
39 MAP_CONTROL(IDC_XuiBack4, m_Backgrounds[3])
40 MAP_CONTROL(IDC_XuiBack5, m_Backgrounds[4])
41 MAP_CONTROL(IDC_XuiBack6, m_Backgrounds[5])
42 MAP_CONTROL(IDC_XuiBack7, m_Backgrounds[6])
43 MAP_CONTROL(IDC_XuiBack8, m_Backgrounds[7])
44 MAP_CONTROL(IDC_XuiBack9, m_Backgrounds[8])
45 MAP_CONTROL(IDC_XuiBack10, m_Backgrounds[9])
46 MAP_CONTROL(IDC_XuiLabelJukebox, m_Jukebox)
47 END_CONTROL_MAP()
48
49 HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
50 HRESULT OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled);
51 HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
52
53public:
54 // Define the class. The class name must match the ClassOverride property
55 // set for the scene in the UI Authoring tool.
56 XUI_IMPLEMENT_CLASS( CScene_Chat, L"CScene_Chat", XUI_CLASS_SCENE )
57
58 HRESULT OffsetTextPosition( float xOffset, float yOffset = 0.0f );
59};