the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "UI.h" 3#include "UIScene_TrialExitUpsell.h" 4 5 6UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) 7{ 8 // Setup all the Iggy references we need for this scene 9 initialiseMovie(); 10} 11 12wstring UIScene_TrialExitUpsell::getMoviePath() 13{ 14 return L"TrialExitUpsell"; 15} 16 17void UIScene_TrialExitUpsell::updateTooltips() 18{ 19 ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME,IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE); 20} 21 22void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) 23{ 24 //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); 25 26 ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); 27 28 switch(key) 29 { 30 case ACTION_MENU_CANCEL: 31 navigateBack(); 32 break; 33 case ACTION_MENU_OK: 34#ifdef __ORBIS__ 35 case ACTION_MENU_TOUCHPAD_PRESS: 36#endif 37 if(pressed) 38 { 39 //CD - Added for audio 40 ui.PlayUISFX(eSFX_Press); 41 app.ExitGame(); 42 } 43 break; 44 case ACTION_MENU_X: 45 if(ProfileManager.IsSignedIn(iPad)) 46 { 47 //CD - Added for audio 48 ui.PlayUISFX(eSFX_Press); 49 50 // 4J-PB - need to check this user can access the store 51#if defined(__PS3__) || defined(__PSVITA__) 52 bool bContentRestricted; 53 ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL); 54 if(bContentRestricted) 55 { 56 UINT uiIDA[1]; 57 uiIDA[0]=IDS_CONFIRM_OK; 58 ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad()); 59 } 60 else 61#endif 62 { 63 TelemetryManager->RecordUpsellPresented(iPad, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID); 64 ProfileManager.DisplayFullVersionPurchase(false,iPad,eSen_UpsellID_Full_Version_Of_Game); 65 } 66 } 67 break; 68 } 69} 70 71void UIScene_TrialExitUpsell::handleAnimationEnd() 72{ 73 //ui.NavigateToHomeMenu(); 74 ui.NavigateToScene(0,eUIScene_SaveMessage); 75}