the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "IUIScene_TradingMenu.h"
4
5class InventoryMenu;
6
7class UIScene_TradingMenu : public UIScene, public IUIScene_TradingMenu
8{
9private:
10 bool m_showingRightArrow, m_showingLeftArrow;
11
12public:
13 UIScene_TradingMenu(int iPad, void *initData, UILayer *parentLayer);
14
15 virtual EUIScene getSceneType() { return eUIScene_TradingMenu;}
16
17protected:
18 UIControl m_controlMainPanel;
19 UIControl_SlotList m_slotListTrades;
20 UIControl_SlotList m_slotListRequest1, m_slotListRequest2;
21 UIControl_SlotList m_slotListHotbar, m_slotListInventory;
22 UIControl_Label m_labelInventory;
23 UIControl_Label m_labelTrading, m_labelRequired;
24 UIControl_Label m_labelRequest1, m_labelRequest2;
25
26 IggyName m_funcMoveSelector, m_funcShowScrollRightArrow, m_funcShowScrollLeftArrow, m_funcSetOfferDescription, m_funcSetActiveSlot;
27
28 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
29 UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
30 UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
31 UI_MAP_ELEMENT( m_slotListTrades, "TradingBar")
32 UI_MAP_ELEMENT( m_slotListRequest1, "Request1")
33 UI_MAP_ELEMENT( m_slotListRequest2, "Request2")
34
35 UI_MAP_ELEMENT( m_labelTrading, "VillagerText")
36 UI_MAP_ELEMENT( m_labelRequired, "RequiredLabel")
37
38 UI_MAP_ELEMENT( m_labelRequest1, "Request1Label")
39 UI_MAP_ELEMENT( m_labelRequest2, "Request2Label")
40
41 UI_MAP_ELEMENT( m_slotListHotbar, "HotBar")
42 UI_MAP_ELEMENT( m_slotListInventory, "Inventory")
43 UI_MAP_ELEMENT( m_labelInventory, "InventoryLabel")
44
45 UI_END_MAP_CHILD_ELEMENTS()
46
47 UI_MAP_NAME(m_funcMoveSelector, L"MoveSelector")
48 UI_MAP_NAME(m_funcShowScrollRightArrow, L"ShowScrollRightArrow")
49 UI_MAP_NAME(m_funcShowScrollLeftArrow, L"ShowScrollLeftArrow")
50 UI_MAP_NAME(m_funcSetOfferDescription, L"SetOfferDescription")
51 UI_MAP_NAME(m_funcSetActiveSlot, L"SetSelectorSlot")
52 UI_END_MAP_ELEMENTS_AND_NAMES()
53
54 virtual wstring getMoviePath();
55 virtual void updateTooltips();
56 virtual void handleDestroy();
57 virtual void handleReload();
58
59 virtual void tick();
60
61 void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
62
63 void customDraw(IggyCustomDrawCallbackRegion *region);
64
65 virtual void showScrollRightArrow(bool show);
66 virtual void showScrollLeftArrow(bool show);
67 virtual void moveSelector(bool right);
68 virtual void setTitle(const wstring &name);
69 virtual void setRequest1Name(const wstring &name);
70 virtual void setRequest2Name(const wstring &name);
71
72 virtual void setRequest1RedBox(bool show);
73 virtual void setRequest2RedBox(bool show);
74 virtual void setTradeRedBox(int index, bool show);
75
76 virtual void setOfferDescription(vector<HtmlString> *description);
77
78 virtual void HandleMessage(EUIMessage message, void *data);
79 void handleInventoryUpdated(LPVOID data);
80
81 int getPad() { return m_iPad; }
82};