the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4
5class UIScene_Timer : public UIScene
6{
7private:
8 UIControl m_controlBackground;
9
10 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
11 UI_MAP_ELEMENT(m_controlBackground,"Background")
12 UI_END_MAP_ELEMENTS_AND_NAMES()
13
14public:
15 using UIScene::reloadMovie;
16
17 UIScene_Timer(int iPad, void *initData, UILayer *parentLayer);
18
19 virtual EUIScene getSceneType() { return eUIScene_Timer;}
20
21 // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
22 virtual bool hidesLowerScenes() { return true; }
23 virtual void reloadMovie(bool force);
24 virtual bool needsReloaded();
25
26protected:
27 virtual wstring getMoviePath();
28};