the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "UIScene.h" 4 5class UIScene_Timer : public UIScene 6{ 7private: 8 UIControl m_controlBackground; 9 10 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) 11 UI_MAP_ELEMENT(m_controlBackground,"Background") 12 UI_END_MAP_ELEMENTS_AND_NAMES() 13 14public: 15 using UIScene::reloadMovie; 16 17 UIScene_Timer(int iPad, void *initData, UILayer *parentLayer); 18 19 virtual EUIScene getSceneType() { return eUIScene_Timer;} 20 21 // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden 22 virtual bool hidesLowerScenes() { return true; } 23 virtual void reloadMovie(bool force); 24 virtual bool needsReloaded(); 25 26protected: 27 virtual wstring getMoviePath(); 28};