the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "UI.h"
3#include "UIScene_TeleportMenu.h"
4#include "..\..\MultiPlayerLocalPlayer.h"
5#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
6#include "..\..\MultiPlayerLocalPlayer.h"
7#include "..\..\ClientConnection.h"
8#include "TeleportCommand.h"
9
10UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
11{
12 // Setup all the Iggy references we need for this scene
13 initialiseMovie();
14
15 TeleportMenuInitData *initParam = (TeleportMenuInitData *)initData;
16
17 m_teleportToPlayer = initParam->teleportToPlayer;
18
19 delete initParam;
20
21 if(m_teleportToPlayer)
22 {
23 m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_PLAYER));
24 }
25 else
26 {
27 m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_ME));
28 }
29
30 m_playerList.init(eControl_GamePlayers);
31
32 for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
33 {
34 m_playerNames[i] = L"";
35 }
36
37 DWORD playerCount = g_NetworkManager.GetPlayerCount();
38
39 m_playersCount = 0;
40 for(DWORD i = 0; i < playerCount; ++i)
41 {
42 INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
43
44 if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
45 {
46 m_players[m_playersCount] = player->GetSmallId();
47 ++m_playersCount;
48
49 wstring playerName = L"";
50#ifndef _CONTENT_PACKAGE
51 if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
52 {
53 playerName = L"WWWWWWWWWWWWWWWW";
54 }
55 else
56#endif
57 {
58 playerName = player->GetDisplayName();
59 }
60
61 int voiceStatus = 0;
62 if(player != NULL && player->HasVoice() )
63 {
64 if( player->IsMutedByLocalUser(m_iPad) )
65 {
66 // Muted image
67 voiceStatus = 3;
68 }
69 else if( player->IsTalking() )
70 {
71 // Talking image
72 voiceStatus = 2;
73 }
74 else
75 {
76 // Not talking image
77 voiceStatus = 1;
78 }
79 }
80
81 m_playersVoiceState[m_playersCount] = voiceStatus;
82 m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] );
83 m_playerNames[m_playersCount] = playerName;
84 m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
85 }
86 }
87
88 g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
89
90 parentLayer->addComponent(iPad,eUIComponent_MenuBackground);
91
92 // get rid of the quadrant display if it's on
93 ui.HidePressStart();
94}
95
96wstring UIScene_TeleportMenu::getMoviePath()
97{
98 if(app.GetLocalPlayerCount() > 1)
99 {
100 return L"InGameTeleportMenuSplit";
101 }
102 else
103 {
104 return L"InGameTeleportMenu";
105 }
106}
107
108void UIScene_TeleportMenu::updateTooltips()
109{
110 ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
111}
112
113void UIScene_TeleportMenu::handleDestroy()
114{
115 g_NetworkManager.UnRegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
116
117 m_parentLayer->removeComponent(eUIComponent_MenuBackground);
118}
119
120void UIScene_TeleportMenu::handleGainFocus(bool navBack)
121{
122 if( navBack ) g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
123}
124
125void UIScene_TeleportMenu::handleReload()
126{
127 DWORD playerCount = g_NetworkManager.GetPlayerCount();
128
129 m_playersCount = 0;
130 for(DWORD i = 0; i < playerCount; ++i)
131 {
132 INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
133
134 if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
135 {
136 m_players[m_playersCount] = player->GetSmallId();
137 ++m_playersCount;
138
139 wstring playerName = L"";
140#ifndef _CONTENT_PACKAGE
141 if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
142 {
143 playerName = L"WWWWWWWWWWWWWWWW";
144 }
145 else
146#endif
147 {
148 playerName = player->GetDisplayName();
149 }
150
151 int voiceStatus = 0;
152 if(player != NULL && player->HasVoice() )
153 {
154 if( player->IsMutedByLocalUser(m_iPad) )
155 {
156 // Muted image
157 voiceStatus = 3;
158 }
159 else if( player->IsTalking() )
160 {
161 // Talking image
162 voiceStatus = 2;
163 }
164 else
165 {
166 // Not talking image
167 voiceStatus = 1;
168 }
169 }
170
171 m_playersVoiceState[m_playersCount] = voiceStatus;
172 m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] );
173 m_playerNames[m_playersCount] = playerName;
174 m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
175 }
176 }
177
178 if(controlHasFocus(eControl_GamePlayers))
179 {
180 m_playerList.setCurrentSelection(getControlChildFocus());
181 }
182}
183
184void UIScene_TeleportMenu::tick()
185{
186 UIScene::tick();
187
188 for(DWORD i = 0; i < m_playersCount; ++i)
189 {
190 INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[i] );
191
192 if( player != NULL )
193 {
194 m_players[i] = player->GetSmallId();
195
196 short icon = app.GetPlayerColour( m_players[i] );
197
198 if(icon != m_playersColourState[i])
199 {
200 m_playersColourState[i] = icon;
201 m_playerList.setPlayerIcon( i, (int)app.GetPlayerColour( m_players[i] ) );
202 }
203
204 wstring playerName = L"";
205#ifndef _CONTENT_PACKAGE
206 if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
207 {
208 playerName = L"WWWWWWWWWWWWWWWW";
209 }
210 else
211#endif
212 {
213 playerName = player->GetDisplayName();
214 }
215 if(playerName.compare( m_playerNames[i] ) != 0 )
216 {
217 m_playerList.setButtonLabel(i, playerName);
218 m_playerNames[i] = playerName;
219 }
220 }
221 }
222}
223
224void UIScene_TeleportMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
225{
226 //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
227 ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
228
229 switch(key)
230 {
231 case ACTION_MENU_CANCEL:
232 if(pressed && !repeat)
233 {
234 ui.PlayUISFX(eSFX_Back);
235 navigateBack();
236 }
237 break;
238 case ACTION_MENU_OK:
239#ifdef __ORBIS__
240 case ACTION_MENU_TOUCHPAD_PRESS:
241#endif
242 case ACTION_MENU_UP:
243 case ACTION_MENU_DOWN:
244 case ACTION_MENU_PAGEUP:
245 case ACTION_MENU_PAGEDOWN:
246 sendInputToMovie(key, repeat, pressed, released);
247 break;
248 }
249}
250
251void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId)
252{
253 app.DebugPrintf("Pressed = %d, %d\n", (int)controlId, (int)childId);
254 switch((int)controlId)
255 {
256 case eControl_GamePlayers:
257 int currentSelection = (int)childId;
258 INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ currentSelection ] );
259 INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad);
260
261 shared_ptr<GameCommandPacket> packet;
262 if(m_teleportToPlayer)
263 {
264 packet = TeleportCommand::preparePacket(thisPlayer->GetUID(),selectedPlayer->GetUID());
265 }
266 else
267 {
268 packet = TeleportCommand::preparePacket(selectedPlayer->GetUID(),thisPlayer->GetUID());
269 }
270 ClientConnection *conn = Minecraft::GetInstance()->getConnection(m_iPad);
271 conn->send( packet );
272 break;
273 }
274}
275
276void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving)
277{
278 UIScene_TeleportMenu *scene = (UIScene_TeleportMenu *)callbackParam;
279 bool playerFound = false;
280 int foundIndex = 0;
281 for(int i = 0; i < scene->m_playersCount; ++i)
282 {
283 if(!playerFound && scene->m_players[i] == pPlayer->GetSmallId() )
284 {
285 if( scene->m_playerList.getCurrentSelection() == scene->m_playerList.getItemCount() - 1 )
286 {
287 scene->m_playerList.setCurrentSelection( scene->m_playerList.getItemCount() - 2 );
288 }
289 // Player removed
290 playerFound = true;
291 foundIndex = i;
292 }
293 }
294
295 if( playerFound )
296 {
297 --scene->m_playersCount;
298 scene->m_playersVoiceState[scene->m_playersCount] = 0;
299 scene->m_playersColourState[scene->m_playersCount] = 0;
300 scene->m_playerNames[scene->m_playersCount] = L"";
301 scene->m_playerList.removeItem(scene->m_playersCount);
302 }
303
304 if( !playerFound )
305 {
306 // Player added
307 scene->m_players[scene->m_playersCount] = pPlayer->GetSmallId();
308 ++scene->m_playersCount;
309
310 wstring playerName = L"";
311#ifndef _CONTENT_PACKAGE
312 if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
313 {
314 playerName = L"WWWWWWWWWWWWWWWW";
315 }
316 else
317#endif
318 {
319 playerName = pPlayer->GetDisplayName();
320 }
321
322 int voiceStatus = 0;
323 if(pPlayer != NULL && pPlayer->HasVoice() )
324 {
325 if( pPlayer->IsMutedByLocalUser(scene->m_iPad) )
326 {
327 // Muted image
328 voiceStatus = 3;
329 }
330 else if( pPlayer->IsTalking() )
331 {
332 // Talking image
333 voiceStatus = 2;
334 }
335 else
336 {
337 // Not talking image
338 voiceStatus = 1;
339 }
340 }
341
342 scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus);
343 }
344}