the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4
5class UIScene_SettingsGraphicsMenu : public UIScene
6{
7private:
8 enum EControls
9 {
10 eControl_Clouds,
11 eControl_BedrockFog,
12 eControl_CustomSkinAnim,
13 eControl_Gamma,
14 eControl_FOV,
15 eControl_InterfaceOpacity
16 };
17
18 UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes
19 UIControl_Slider m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
20 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
21 UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
22 UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
23 UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
24 UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
25 UI_MAP_ELEMENT(m_sliderFOV, "FOV")
26 UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
27 UI_END_MAP_ELEMENTS_AND_NAMES()
28
29 bool m_bNotInGame;
30public:
31 UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer);
32 virtual ~UIScene_SettingsGraphicsMenu();
33
34 virtual EUIScene getSceneType() { return eUIScene_SettingsGraphicsMenu;}
35
36 virtual void updateTooltips();
37 virtual void updateComponents();
38
39protected:
40 // TODO: This should be pure virtual in this class
41 virtual wstring getMoviePath();
42
43public:
44 // INPUT
45 virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
46
47 virtual void handleSliderMove(F64 sliderId, F64 currentValue);
48};