the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "UIScene.h" 4 5class UIScene_SettingsControlMenu : public UIScene 6{ 7private: 8 enum EControls 9 { 10 eControl_SensitivityInGame, 11 eControl_SensitivityInMenu 12 }; 13 14 UIControl_Slider m_sliderSensitivityInGame, m_sliderSensitivityInMenu; // Sliders 15 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) 16 UI_MAP_ELEMENT( m_sliderSensitivityInGame, "SensitivityInGame") 17 UI_MAP_ELEMENT( m_sliderSensitivityInMenu, "SensitivityInMenu") 18 UI_END_MAP_ELEMENTS_AND_NAMES() 19public: 20 UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer); 21 virtual ~UIScene_SettingsControlMenu(); 22 23 virtual EUIScene getSceneType() { return eUIScene_SettingsControlMenu;} 24 25 virtual void updateTooltips(); 26 virtual void updateComponents(); 27 28protected: 29 // TODO: This should be pure virtual in this class 30 virtual wstring getMoviePath(); 31 32public: 33 // INPUT 34 virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); 35 36 virtual void handleSliderMove(F64 sliderId, F64 currentValue); 37};