the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4
5class UIScene_SettingsControlMenu : public UIScene
6{
7private:
8 enum EControls
9 {
10 eControl_SensitivityInGame,
11 eControl_SensitivityInMenu
12 };
13
14 UIControl_Slider m_sliderSensitivityInGame, m_sliderSensitivityInMenu; // Sliders
15 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
16 UI_MAP_ELEMENT( m_sliderSensitivityInGame, "SensitivityInGame")
17 UI_MAP_ELEMENT( m_sliderSensitivityInMenu, "SensitivityInMenu")
18 UI_END_MAP_ELEMENTS_AND_NAMES()
19public:
20 UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer);
21 virtual ~UIScene_SettingsControlMenu();
22
23 virtual EUIScene getSceneType() { return eUIScene_SettingsControlMenu;}
24
25 virtual void updateTooltips();
26 virtual void updateComponents();
27
28protected:
29 // TODO: This should be pure virtual in this class
30 virtual wstring getMoviePath();
31
32public:
33 // INPUT
34 virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
35
36 virtual void handleSliderMove(F64 sliderId, F64 currentValue);
37};