the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "UI.h"
3#include "UIScene_ReinstallMenu.h"
4
5UIScene_ReinstallMenu::UIScene_ReinstallMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
6{
7 // Setup all the Iggy references we need for this scene
8 initialiseMovie();
9
10#if TO_BE_IMPLEMENTED
11 XuiControlSetText(m_Buttons[eControl_Theme],app.GetString(IDS_REINSTALL_THEME));
12 XuiControlSetText(m_Buttons[eControl_Gamerpic1],app.GetString(IDS_REINSTALL_GAMERPIC_1));
13 XuiControlSetText(m_Buttons[eControl_Gamerpic2],app.GetString(IDS_REINSTALL_GAMERPIC_2));
14 XuiControlSetText(m_Buttons[eControl_Avatar1],app.GetString(IDS_REINSTALL_AVATAR_ITEM_1));
15 XuiControlSetText(m_Buttons[eControl_Avatar2],app.GetString(IDS_REINSTALL_AVATAR_ITEM_2));
16 XuiControlSetText(m_Buttons[eControl_Avatar3],app.GetString(IDS_REINSTALL_AVATAR_ITEM_3));
17#endif
18}
19
20wstring UIScene_ReinstallMenu::getMoviePath()
21{
22 if(app.GetLocalPlayerCount() > 1)
23 {
24 return L"ReinstallSplit";
25 }
26 else
27 {
28 return L"ReinstallMenu";
29 }
30}
31
32void UIScene_ReinstallMenu::updateTooltips()
33{
34 ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE);
35}
36
37void UIScene_ReinstallMenu::updateComponents()
38{
39 bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
40 if(bNotInGame)
41 {
42 m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
43 m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
44 }
45 else
46 {
47 m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
48
49 // 4J Stu - Do we want to show the logo in-game?
50 //if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
51 //else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
52 m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
53
54 }
55}
56
57void UIScene_ReinstallMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
58{
59 //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
60
61 ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
62
63 switch(key)
64 {
65 case ACTION_MENU_CANCEL:
66 if(pressed && !repeat)
67 {
68 navigateBack();
69 }
70 break;
71 case ACTION_MENU_OK:
72#ifdef __ORBIS__
73 case ACTION_MENU_TOUCHPAD_PRESS:
74#endif
75 case ACTION_MENU_UP:
76 case ACTION_MENU_DOWN:
77 sendInputToMovie(key, repeat, pressed, released);
78 break;
79 }
80}
81
82void UIScene_ReinstallMenu::handlePress(F64 controlId, F64 childId)
83{
84#if TO_BE_IMPLEMENTED
85 switch((int)controlId)
86 {
87 case BUTTON_HAO_CHANGESKIN:
88 ui.NavigateToScene(m_iPad, eUIScene_SkinSelectMenu);
89 break;
90 case BUTTON_HAO_HOWTOPLAY:
91 ui.NavigateToScene(m_iPad, eUIScene_HowToPlayMenu);
92 break;
93 case BUTTON_HAO_CONTROLS:
94 ui.NavigateToScene(m_iPad, eUIScene_ControlsMenu);
95 break;
96 case BUTTON_HAO_SETTINGS:
97 ui.NavigateToScene(m_iPad, eUIScene_SettingsMenu);
98 break;
99 case BUTTON_HAO_CREDITS:
100 ui.NavigateToScene(m_iPad, eUIScene_Credits);
101 break;
102 case BUTTON_HAO_REINSTALL:
103 ui.NavigateToScene(m_iPad, eUIScene_ReinstallMenu);
104 break;
105 case BUTTON_HAO_DEBUG:
106 ui.NavigateToScene(m_iPad, eUIScene_DebugOptions);
107 break;
108 }
109#endif
110}