the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene.h"
4
5class UIScene_NewUpdateMessage : public UIScene
6{
7private:
8 enum EControls
9 {
10 eControl_Confirm,
11 };
12
13 bool m_bIgnoreInput;
14
15 UIControl_Button m_buttonConfirm;
16 UIControl_DynamicLabel m_labelDescription;
17 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
18 UI_MAP_ELEMENT(m_buttonConfirm, "AcceptButton")
19 UI_MAP_ELEMENT(m_labelDescription, "EULAtext")
20 UI_END_MAP_ELEMENTS_AND_NAMES()
21
22public:
23 UIScene_NewUpdateMessage(int iPad, void *initData, UILayer *parentLayer);
24 ~UIScene_NewUpdateMessage();
25
26 virtual EUIScene getSceneType() { return eUIScene_EULA;}
27
28 // Returns true if this scene has focus for the pad passed in
29#ifndef __PS3__
30 virtual bool hasFocus(int iPad) { return bHasFocus; }
31#endif
32 virtual void updateTooltips();
33
34protected:
35 virtual wstring getMoviePath();
36
37public:
38 // INPUT
39 virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
40
41protected:
42 void handlePress(F64 controlId, F64 childId);
43
44 virtual long long getDefaultGtcButtons() { return 0; }
45};