the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "UIScene_AbstractContainerMenu.h"
4#include "IUIScene_InventoryMenu.h"
5
6#include "..\..\..\Minecraft.World\MobEffect.h"
7
8class InventoryMenu;
9
10class UIScene_InventoryMenu : public UIScene_AbstractContainerMenu, public IUIScene_InventoryMenu
11{
12 friend class UIControl_MinecraftPlayer;
13private:
14 int m_bEffectTime[MobEffect::NUM_EFFECTS];
15public:
16 UIScene_InventoryMenu(int iPad, void *initData, UILayer *parentLayer);
17
18 virtual EUIScene getSceneType() { return eUIScene_InventoryMenu;}
19
20protected:
21 UIControl_SlotList m_slotListArmor;
22 UIControl_MinecraftPlayer m_playerPreview;
23 IggyName m_funcUpdateEffects, m_funcAddEffect;
24 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
25 UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
26 UI_MAP_ELEMENT( m_slotListArmor, "armorList")
27 UI_MAP_ELEMENT( m_playerPreview, "iggy_player")
28
29 UI_MAP_NAME( m_funcUpdateEffects, L"UpdateEffects")
30 UI_MAP_NAME( m_funcAddEffect, L"AddEffect")
31 UI_END_MAP_CHILD_ELEMENTS()
32 UI_END_MAP_ELEMENTS_AND_NAMES()
33
34 virtual wstring getMoviePath();
35 virtual void handleReload();
36
37 virtual int getSectionColumns(ESceneSection eSection);
38 virtual int getSectionRows(ESceneSection eSection);
39 virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
40 virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
41 virtual void handleSectionClick(ESceneSection eSection) {}
42 virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
43
44 virtual UIControl *getSection(ESceneSection eSection);
45
46 virtual void customDraw(IggyCustomDrawCallbackRegion *region);
47 virtual void handleTimerComplete(int id);
48
49private:
50 void updateEffectsDisplay();
51};