the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "UIScene.h" 4 5class UIScene_InGamePlayerOptionsMenu : public UIScene 6{ 7private: 8 enum EControls 9 { 10 // Checkboxes 11 eControl_BuildAndMine, 12 eControl_UseDoorsAndSwitches, 13 eControl_UseContainers, 14 eControl_AttackPlayers, 15 eControl_AttackAnimals, 16 eControl_Op, 17 eControl_CheatTeleport, 18 eControl_HostFly, 19 eControl_HostHunger, 20 eControl_HostInvisible, 21 22 eControl_CHECKBOXES_COUNT, 23 24 // Others 25 eControl_Kick = eControl_CHECKBOXES_COUNT, 26 }; 27 28 bool m_bShouldNavBack; 29 bool m_editingSelf; 30 BYTE m_networkSmallId; 31 unsigned int m_playerPrivileges; 32 33 UIControl_Label m_labelGamertag; 34 UIControl_CheckBox m_checkboxes[eControl_CHECKBOXES_COUNT]; 35 UIControl_Button m_buttonKick; 36 IggyName m_funcSetPlayerIcon; 37 UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) 38 UI_MAP_ELEMENT( m_checkboxes[eControl_BuildAndMine], "CheckboxBuildAndMine") 39 UI_MAP_ELEMENT( m_checkboxes[eControl_UseDoorsAndSwitches], "CheckboxUseDoorsAndSwitches") 40 UI_MAP_ELEMENT( m_checkboxes[eControl_UseContainers], "CheckboxUseContainers") 41 UI_MAP_ELEMENT( m_checkboxes[eControl_AttackPlayers], "CheckboxAttackPlayers") 42 UI_MAP_ELEMENT( m_checkboxes[eControl_AttackAnimals], "CheckboxAttackAnimals") 43 UI_MAP_ELEMENT( m_checkboxes[eControl_Op], "CheckboxOp") 44 UI_MAP_ELEMENT( m_checkboxes[eControl_CheatTeleport], "CheckboxTeleport") 45 UI_MAP_ELEMENT( m_checkboxes[eControl_HostFly], "CheckboxHostFly") 46 UI_MAP_ELEMENT( m_checkboxes[eControl_HostHunger], "CheckboxHostHunger") 47 UI_MAP_ELEMENT( m_checkboxes[eControl_HostInvisible], "CheckboxHostInvisible") 48 49 UI_MAP_ELEMENT( m_buttonKick, "ButtonKick") 50 51 UI_MAP_ELEMENT( m_labelGamertag, "Gamertag") 52 53 UI_MAP_NAME( m_funcSetPlayerIcon, L"SetPlayerIcon" ); 54 UI_END_MAP_ELEMENTS_AND_NAMES() 55 56 bool m_bModeratorState; 57 58 59public: 60 UIScene_InGamePlayerOptionsMenu(int iPad, void *initData, UILayer *parentLayer); 61 62 virtual EUIScene getSceneType() { return eUIScene_InGamePlayerOptionsMenu;} 63 virtual void updateTooltips(); 64 65 virtual void handleReload(); 66 67protected: 68 // TODO: This should be pure virtual in this class 69 virtual wstring getMoviePath(); 70 virtual void handleCheckboxToggled(F64 controlId, bool selected); 71 virtual void handleTimerComplete(int id); 72 73public: 74 virtual void tick(); 75 76 // INPUT 77 virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); 78 79 virtual void handleDestroy(); 80 virtual void handlePress(F64 controlId, F64 childId); 81 82 83 static int KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); 84 static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving); 85 86private: 87 /** 4J-JEV: 88 For enabling/disabling 'Can Fly', 'Can Teleport', 'Can Disable Hunger' etc 89 used after changing the moderator checkbox. 90 */ 91 void resetCheatCheckboxes(); 92};