the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "UI.h" 3#include "UIScene_HowToPlayMenu.h" 4 5// strings for buttons in the list 6unsigned int UIScene_HowToPlayMenu::m_uiHTPButtonNameA[]= 7{ 8 IDS_HOW_TO_PLAY_MENU_WHATSNEW, // eHTPButton_WhatsNew 9 IDS_HOW_TO_PLAY_MENU_BASICS, // eHTPButton_Basics, 10 IDS_HOW_TO_PLAY_MENU_MULTIPLAYER, // eHTPButton_Multiplayer 11 IDS_HOW_TO_PLAY_MENU_HUD, // eHTPButton_Hud, 12 IDS_HOW_TO_PLAY_MENU_CREATIVE, // eHTPButton_Creative, 13 IDS_HOW_TO_PLAY_MENU_INVENTORY, // eHTPButton_Inventory, 14 IDS_HOW_TO_PLAY_MENU_CHESTS, // eHTPButton_Chest, 15 IDS_HOW_TO_PLAY_MENU_CRAFTING, // eHTPButton_Crafting, 16 IDS_HOW_TO_PLAY_MENU_FURNACE, // eHTPButton_Furnace, 17 IDS_HOW_TO_PLAY_MENU_DISPENSER, // eHTPButton_Dispenser, 18 19 IDS_HOW_TO_PLAY_MENU_BREWING, // eHTPButton_Brewing, 20 IDS_HOW_TO_PLAY_MENU_ENCHANTMENT, // eHTPButton_Enchantment, 21 IDS_HOW_TO_PLAY_MENU_ANVIL, 22 IDS_HOW_TO_PLAY_MENU_FARMANIMALS, // eHTPButton_Breeding, 23 IDS_HOW_TO_PLAY_MENU_BREEDANIMALS, // eHTPButton_Breeding, 24 IDS_HOW_TO_PLAY_MENU_TRADING, 25 26 IDS_HOW_TO_PLAY_MENU_HORSES, 27 IDS_HOW_TO_PLAY_MENU_BEACONS, 28 IDS_HOW_TO_PLAY_MENU_FIREWORKS, 29 IDS_HOW_TO_PLAY_MENU_HOPPERS, 30 IDS_HOW_TO_PLAY_MENU_DROPPERS, 31 32 IDS_HOW_TO_PLAY_MENU_NETHERPORTAL, // eHTPButton_NetherPortal, 33 IDS_HOW_TO_PLAY_MENU_THEEND, // eHTPButton_TheEnd, 34#ifdef _XBOX 35 IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA, // eHTPButton_SocialMedia, 36 IDS_HOW_TO_PLAY_MENU_BANLIST, // eHTPButton_BanningLevels, 37#endif 38 IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS, // eHTPButton_HostOptions, 39}; 40 41// mapping the buttons to a scene value 42unsigned int UIScene_HowToPlayMenu::m_uiHTPSceneA[]= 43{ 44 eHowToPlay_WhatsNew, 45 eHowToPlay_Basics, 46 eHowToPlay_Multiplayer, 47 eHowToPlay_HUD, 48 eHowToPlay_Creative, 49 eHowToPlay_Inventory, 50 eHowToPlay_Chest, 51 eHowToPlay_InventoryCrafting, 52 eHowToPlay_Furnace, 53 eHowToPlay_Dispenser, 54 55 eHowToPlay_Brewing, 56 eHowToPlay_Enchantment, 57 eHowToPlay_Anvil, 58 eHowToPlay_FarmingAnimals, 59 eHowToPlay_Breeding, 60 eHowToPlay_Trading, 61 62 eHowToPlay_Horses, 63 eHowToPlay_Beacons, 64 eHowToPlay_Fireworks, 65 eHowToPlay_Hoppers, 66 eHowToPlay_Droppers, 67 68 eHowToPlay_NetherPortal, 69 eHowToPlay_TheEnd, 70#ifdef _XBOX 71 eHowToPlay_SocialMedia, 72 eHowToPlay_BanList, 73#endif 74 eHowToPlay_HostOptions, 75}; 76 77UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) 78{ 79 // Setup all the Iggy references we need for this scene 80 initialiseMovie(); 81 82 m_buttonListHowTo.init(eControl_Buttons); 83 84 for(unsigned int i = 0; i < eHTPButton_Max; ++i) 85 { 86 // 4J Stu - Re-add for future platforms 87#if 0 88 // No What's New 89 if(true) 90 { 91 if(!(i==eHTPButton_WhatsNew) ) 92 { 93 m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++); 94 } 95 } 96 else 97#endif 98 { 99 m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++); 100 } 101 } 102 103 doHorizontalResizeCheck(); 104} 105 106wstring UIScene_HowToPlayMenu::getMoviePath() 107{ 108 if(app.GetLocalPlayerCount() > 1) 109 { 110 return L"HowToPlayMenuSplit"; 111 } 112 else 113 { 114 return L"HowToPlayMenu"; 115 } 116} 117 118void UIScene_HowToPlayMenu::updateTooltips() 119{ 120 ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); 121} 122 123void UIScene_HowToPlayMenu::updateComponents() 124{ 125 bool bNotInGame=(Minecraft::GetInstance()->level==NULL); 126 if(bNotInGame) 127 { 128 m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); 129 m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); 130 } 131 else 132 { 133 m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false); 134 135 if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); 136 else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); 137 } 138} 139 140void UIScene_HowToPlayMenu::handleReload() 141{ 142 for(unsigned int i = 0; i < eHTPButton_Max; ++i) 143 { 144 // 4J Stu - Re-add for future platforms 145#if 0 146 // No What's New 147 if(true) 148 { 149 if(!(i==eHTPButton_WhatsNew) ) 150 { 151 m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i); 152 } 153 } 154 else 155#endif 156 { 157 m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i); 158 } 159 } 160 161 doHorizontalResizeCheck(); 162} 163 164void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) 165{ 166 //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); 167 ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); 168 169 switch(key) 170 { 171 case ACTION_MENU_CANCEL: 172 if(pressed) 173 { 174 navigateBack(); 175 } 176 break; 177 case ACTION_MENU_OK: 178#ifdef __ORBIS__ 179 case ACTION_MENU_TOUCHPAD_PRESS: 180#endif 181 sendInputToMovie(key, repeat, pressed, released); 182 break; 183 case ACTION_MENU_UP: 184 case ACTION_MENU_DOWN: 185 case ACTION_MENU_PAGEUP: 186 case ACTION_MENU_PAGEDOWN: 187 sendInputToMovie(key, repeat, pressed, released); 188 break; 189 } 190} 191 192void UIScene_HowToPlayMenu::handlePress(F64 controlId, F64 childId) 193{ 194 if( (int)controlId == eControl_Buttons) 195 { 196 //CD - Added for audio 197 ui.PlayUISFX(eSFX_Press); 198 199 unsigned int uiInitData; 200 uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[(int)childId] << 16 ) | ( short )( m_iPad ) ); 201 ui.NavigateToScene(m_iPad, eUIScene_HowToPlay, ( void* )( uiInitData ) ); 202 } 203}